我正在 THREE.js 中创建一个几何体:
var dotGeometry = new THREE.Geometry();
dotGeometry.dynamic = true;
var createDot = function (group, x, y, z){
group.vertices.push(new THREE.Vector3( x, y, z));
}
var width = 300;
var height = 300;
var gap = 0.1;
for(var i = 0; i < width; i++){
for(var j = 0; j < height; j++){
createDot(dotGeometry, i*gap, j*gap, 0);
}
}
只要我使用点 Material ,一切正常 - 我可以看到我的几何图形:
var dotMaterial = new THREE.PointsMaterial( { size: 1, color: 0xffffff, sizeAttenuation: false } );
var dot = new THREE.Points( dotGeometry, dotMaterial );
scene.add( dot );
但是一旦我想使用任何其他 Material 来查看类似“实体”表面的东西,我就什么也看不到了,例如:
var dotMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff } );
var dot = new THREE.Points( dotGeometry, dotMaterial );
scene.add( dot );
geometry
只能与 PointsMaterial
一起使用还是我做错了什么?
示例 1:工作
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
var renderer = new THREE.WebGLRenderer();
var light = new THREE.PointLight(0xffffff, 1);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var dotGeometry = new THREE.Geometry();
dotGeometry.dynamic = true;
var createDot = function (group, x, y, z){
group.vertices.push(new THREE.Vector3( x, y, z));
}
var width = 300;
var height = 300;
var gap = 0.1;
for(var i = 0; i < width; i++){
for(var j = 0; j < height; j++){
createDot(dotGeometry, i*gap, j*gap, 0);
}
}
var dotMaterial = new THREE.PointsMaterial( { size: 1, color: 0xffffff, sizeAttenuation: false } );
var dot = new THREE.Points( dotGeometry, dotMaterial );
scene.add( dot );
scene.add(light);
camera.position.z = 5;
light.position.y = 2;
light.position.z = 5;
light.position.x = 0;
var render = function() {
requestAnimationFrame(render);
dot.rotation.x += 0.01;
dot.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
示例 2:不工作
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
var renderer = new THREE.WebGLRenderer();
var light = new THREE.PointLight(0xffffff, 1);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var dotGeometry = new THREE.Geometry();
dotGeometry.dynamic = true;
var createDot = function (group, x, y, z){
group.vertices.push(new THREE.Vector3( x, y, z));
}
var width = 300;
var height = 300;
var gap = 0.1;
for(var i = 0; i < width; i++){
for(var j = 0; j < height; j++){
createDot(dotGeometry, i*gap, j*gap, 0);
}
}
var dotMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff } );
var dot = new THREE.Points( dotGeometry, dotMaterial );
scene.add( dot );
scene.add(light);
camera.position.z = 5;
light.position.y = 2;
light.position.z = 5;
light.position.x = 0;
var render = function() {
requestAnimationFrame(render);
dot.rotation.x += 0.01;
dot.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
感谢您的帮助!
最佳答案
您可以做的是使用您的 geometry.vertices
来填充 ConvexGeometry
(您需要链接到 ConvexGeometry.js 和 QuickHull.js)。
您像以前一样创建几何图形
dotGeometry.vertices.push(new THREE.Vector3(0, 0, 0));
然后您需要像这样将其传递给您的ConvexGeometry
:
var geometry = new THREE.ConvexGeometry(dotGeometry.vertices);
之后,您可以像往常一样应用您的 Material 。
var material = new THREE.MeshPhongMaterial({
color: 0xffffff
});
var mesh = new THREE.Mesh(geometry, material);
这是 CodePen 中的示例;
这是假设您需要一个凸形。如果您只需要一架飞机,请使用 PlaneGeometry
.
r87
关于javascript - THREE.js 中的几何 Material ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46355286/