我正在尝试制作一个程序来使用 Tkinter 显示动画 GIF。这是我最初使用的代码:
from __future__ import division # Just because division doesn't work right in 2.7.4
from Tkinter import *
from PIL import Image,ImageTk
import threading
from time import sleep
def anim_gif(name):
## Returns { 'frames', 'delay', 'loc', 'len' }
im = Image.open(name)
gif = { 'frames': [],
'delay': 100,
'loc' : 0,
'len' : 0 }
pics = []
try:
while True:
pics.append(im.copy())
im.seek(len(pics))
except EOFError: pass
temp = pics[0].convert('RGBA')
gif['frames'] = [ImageTk.PhotoImage(temp)]
temp = pics[0]
for item in pics[1:]:
temp.paste(item)
gif['frames'].append(ImageTk.PhotoImage(temp.convert('RGBA')))
try: gif['delay'] = im.info['duration']
except: pass
gif['len'] = len(gif['frames'])
return gif
def ratio(a,b):
if b < a: d,c = a,b
else: c,d = a,b
if b == a: return 1,1
for i in reversed(xrange(2,int(round(a / 2)))):
if a % i == 0 and b % i == 0:
a /= i
b /= i
return (int(a),int(b))
class App(Frame):
def show(self,image=None,event=None):
self.display.create_image((0,0),anchor=NW,image=image)
def animate(self,event=None):
self.show(image=self.gif['frames'][self.gif['loc']])
self.gif['loc'] += 1
if self.gif['loc'] == self.gif['len']:
self.gif['loc'] = 0
if self.cont:
threading.Timer((self.gif['delay'] / 1000),self.animate).start()
def kill(self,event=None):
self.cont = False
sleep(0.1)
self.quit()
def __init__(self,master):
Frame.__init__(self,master)
self.grid(row=0,sticky=N+E+S+W)
self.rowconfigure(1,weight=2)
self.rowconfigure(3,weight=1)
self.columnconfigure(0,weight=1)
self.title = Label(self,text='No title')
self.title.grid(row=0,sticky=E+W)
self.display = Canvas(self)
self.display.grid(row=1,sticky=N+E+S+W)
self.user = Label(self,text='Posted by No Username')
self.user.grid(row=2,sticky=E+W)
self.comment = Text(self,height=4,width=40,state=DISABLED)
self.comment.grid(row=3,sticky=N+E+S+W)
self.cont = True
self.gif = anim_gif('test.gif')
self.animate()
root.protocol("WM_DELETE_WINDOW",self.kill)
root = Tk()
root.rowconfigure(0,weight=1)
root.columnconfigure(0,weight=1)
app = App(root)
app.mainloop()
try: root.destroy()
except: pass
test.gif 是下面的 GIF:
这工作正常,但 GIF 质量很差。我尝试将其更改为以下内容:
def anim_gif(name):
## Returns { 'frames', 'delay', 'loc', 'len' }
im = Image.open(name)
gif = { 'frames': [],
'delay': 100,
'loc' : 0,
'len' : 0 }
pics = []
try:
while True:
gif['frames'].append(im.copy())
im.seek(len(gif['frames']))
except EOFError: pass
try: gif['delay'] = im.info['duration']
except: pass
gif['len'] = len(gif['frames'])
return gif
class App(Frame):
def show(self,image=None,event=None):
can_w = self.display['width']
can_h = self.display['height']
pic_w,pic_h = image.size
rat_w,rat_h = ratio(pic_w,pic_h)
while pic_w > int(can_w) or pic_h > int(can_h):
pic_w -= rat_w
pic_h -= rat_h
resized = image.resize((pic_w,pic_h))
resized = ImageTk.PhotoImage(resized)
self.display.create_image((0,0),anchor=NW,image=resized)
不过,这样偶尔会闪现一张图片。虽然图片看起来不错,但作为一个程序却毫无用处。我究竟做错了什么?
最佳答案
首先,您要为每一帧创建一个新的 Canvas 对象。最终,您将有数千张图像堆叠在一起。这是非常低效的;当您开始拥有数千个对象时, Canvas 小部件会出现性能问题。
无需在 Canvas 上创建新的图像对象,只需使用 itemconfig 重新配置现有对象即可 Canvas 的方法。
其次,对于这样一个简单的任务,您不需要线程的复杂性。 tkinter 中有一个众所周知的动画模式:绘制一个帧,然后让该函数使用 after
来调用它自己。
像这样:
def animate(self):
if self._image_id is None:
self._image_id = self.display.create_image(...)
else:
self.itemconfig(self._image_id, image= the_new_image)
self.display.after(self.gif["delay"], self.animate)
最后,除非有严格的理由使用 Canvas ,否则您可以通过使用标签小部件来降低复杂性。
关于python - 使用 PIL 在 Tkinter 中显示动画 GIF,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17223854/