在调用 CreateWindowExA 后,我有一个错误的 RIP,但在 NtUserCreateWindowEx 之后它已损坏,这是我通过 x64dbg 发现的,也许我在堆栈分配上做错了什么。
这是我的代码:
include win64a.inc
.code
WinMain proc
push rbp ; save old rbp
mov rbp, rsp ; set-up rbp
sub rsp, 20h ; allocate space for local vars
mov rcx, 0 ; 1 param
mov rdx, IDC_ARROW ; 2 param
sub rsp, 20h ; allocate home-space
call LoadCursorA
mov [rbp - 8h], rax ; 1 local param, hCursor
mov rcx, 0 ; 1 param
mov rdx, IDI_APPLICATION ; 2 param
call LoadIconA ; home-space allocated at 11
mov [rbp - 10h], rax ; 2 local param, hIcon
add rsp, 20h ; deallocate home-space
; Develope WNDCLASSEXA structure
push [rbp-10h]
pushaddr wndName
push 0
push COLOR_WINDOWFRAME
push [rbp-8h]
push [rbp-10h]
push IMAGE_BASE
push 0
pushaddr WndProc
push sizeof WNDCLASSEX
mov rcx, rsp ; 1 param - ptr to the structure
sub rsp, 20h ; allocate home-space
call RegisterClassExA
sub rsp, 40h ; Allocate stack for params
xor rcx, rcx ; dwExStyle
lea rdx, wndName ; lpClassName
lea r8, wndName ; lpWindowName
mov r9, WS_OVERLAPPEDWINDOW or WS_VISIBLE ; dwStyle
mov qword ptr [rsp + 20h], 0 ; x
mov qword ptr [rsp + 28h], 0 ; y
mov qword ptr [rsp + 30h], 600 ; w
mov qword ptr [rsp + 38h], 800 ; h
mov qword ptr [rsp + 40h], 0 ; hWndParent
mov qword ptr [rsp + 48h], 0 ; hMenu
mov qword ptr [rsp + 50h], IMAGE_BASE ; hInstance
mov qword ptr [rsp + 58h], 0 ; lpParam
call CreateWindowExA
add rsp, 40h ; Deallocate stack
mov [rbp-18h], rax ; 3 local param, hWnd
leave
WinMain endp
WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
WndProc endp
.data
wndName db "test", 0
end
在 win64a.inc 中:
OPTION DOTNAME
OPTION PROLOGUE:rbpFramePrologue
OPTION EPILOGUE:rbpFrameEpilogue
include win64.inc
include temphls.inc
include ntdll.inc
includelib ntdll.lib
include user32.inc
includelib user32.lib
include gdi32.inc
includelib gdi32.lib
include kernel32.inc
includelib kernel32.lib
include shell32.inc
includelib shell32.lib
;---------------------------
pushaddr macro x
db 68h
dd x
endm
IMAGE_BASE equ 400000h
所以我研究并绘制了堆栈分配的图形,这对我来说完全没问题,我有什么问题吗?
在它调用 NtUserCreateWindowEx RIP 损坏之后,我得到了这样的结果:
而且我还使用 Invoke 宏创建版本,它会导致相同的错误:(我使用 MASM64 SDK )
include win64a.inc
.code
WinMain proc <13>
local hWnd:qword
local msg:MSG
local wnd:WNDCLASSEX
mov rdi, offset wndName ;WndName
invoke LoadCursorA, 0, IDC_APPSTARTING
mov wnd.hCursor, rax
invoke LoadIconA, 0, IDI_APPLICATION
mov wnd.hIcon, rax
mov wnd.hIconSm, rax
mov wnd.lpszClassName, rdi
mov wnd.hInstance, IMAGE_BASE
mov rax, offset Wndproc
mov wnd.lpfnWndProc, rax
mov wnd.cbSize, sizeof WNDCLASSEX
mov wnd.hbrBackground, COLOR_WINDOWFRAME
lea rax, wnd
invoke RegisterClassExA, rax
invoke CreateWindowExA, 0, rdi, rdi, WS_OVERLAPPEDWINDOW or WS_VISIBLE, 0, 0, 600, 800, 0, 0, IMAGE_BASE, 0
mov hWnd, rax
ret
WinMain endp
Wndproc proc <12,8,4,8,8> hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
jmp NtdllDefWindowProc_
ret
Wndproc endp
.data
wndName db "test", 0
end
生成以下代码:
和 ml64.exe/link.exe 选项:
-
ml64.exe /I"%masm64_path%/include" /Zp16 /c /Cp %filename%.asm >>errors.txt
-
link /LIBPATH:"%masm64_path%\lib" /LARGEADDRESSAWARE:NO /SUBSYSTEM:WINDOWS ^ /STUB:%masm64_path%\bin\stubby.exe ^ /entry:WinMain /fixed %filename%.obj
最佳答案
Michael Petch 和 bitRAKE 表示该问题的原因是 NtUserCreateWindowEx
在返回之前调用 WndProc
函数,因此我需要使用以下命令创建完整的 WndProc
堆栈处理。
所以我添加了这个leave
并且它现在可以工作了。
Wndproc proc <12,8,4,8,8> hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
leave ;<----------- Added to resolve issue
jmp NtdllDefWindowProc_
ret
Wndproc endp
关于assembly - 调用 WinApi 函数后 RIP 损坏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/74326400/