这是我正在尝试制作的游戏的代码(翻拍鸟重制版)
def move():
global bird_x
global bird_y
pygame.draw.rect(win,(0,0,0), (0,0,1000,1000))
pygame.draw.rect(win,(255,0,0),(bird_x, bird_y, 30, 30))
pygame.display.update()
while True:
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
bird_y += 60
fb.move()
time.sleep(0.005)
当我尝试运行此代码时,“鸟”(红色方 block )没有移动,我更改了使用的键,我已经在函数中进出移动,但没有任何效果。 (这是经过修剪的代码,因此变量可能不存在)
完整代码:
import time
import random
pygame.init()
win = pygame.display.set_mode((400,600))
pygame.display.set_caption('Flappy Bird')
pipex = 345
pipe1y = -270
pipe2y = 420
width = 65
height1 = 400
height2 = 3000
vel = 5
bird_x = 20
bird_y = 300
isJump = False
jumpCount = 10
class fb:
def move():
global pipex
global yy
global pipe1y
global pipe2y
global bird_x
global bird_y
pipex -= 1
if pipex < -60:
pipex = 345
yy = random.randint(-350,0)
pipe1y = yy
pipe2y = pipe1y + 555
pygame.draw.rect(win,(0,0,0), (0,0,1000,1000))
pygame.draw.rect(win,(0, 255, 0), (pipex, pipe1y, width, height1))
pygame.draw.rect(win,(0, 255, 100), (pipex, pipe2y, width, height2))
pygame.draw.rect(win,(255,0,0),(bird_x, bird_y, 30, 30))
pygame.display.update()
while True:
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
bird_y += 60
fb.move()
time.sleep(0.005)
最佳答案
将主循环更改为:
while True:
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
bird_y -= 1
if keys[pygame.K_DOWN]:
bird_y += 1
fb.move()
time.sleep(0.005)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
break
您没有测试事件 你需要处理事件
PS: 我添加了向下运动关于python-3.x - Pygame 没有移动我在屏幕上绘制的矩形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63947615/