按照教程让整个场景在 body 标签中工作,然后我尝试将它移动到一个 div 中,现在只有场景会渲染。我没有收到任何错误,并且我已经在控制台记录了所有内容以确保它可以访问。但我不明白为什么我没有显示任何内容。
// console.log ("Java Script is working!")
// get div for 3D area
const container = document.querySelector('#container')
// console.log (container)
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(
75,
container.innerWidth / container.innerHeight,
0.1,
1000
)
camera.position.z = 3
var renderer = new THREE.WebGLRenderer({
antialias: true
})
renderer.setClearColor('#0D1033')
renderer.setSize(container.innerWidth, container.innerHeight)
container.appendChild(renderer.domElement)
container.addEventListener('resize', () => {
renderer.setSize(container.innerWidth, container.innerHeight)
camera.aspect = container.innerWidth / container.innerHeight
camera.updateProjectionMatrix()
})
var geometry = new THREE.BoxGeometry(10, 1, 1)
var material = new THREE.MeshLambertMaterial({
color: 0x90e9f9,
side: THREE.DoubleSide
})
var mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
var light = new THREE.PointLight(0xffffff, 5, 500)
light.position.set(10, 0, 25)
scene.add(light)
var render = function() {
requestAnimationFrame(render)
renderer.render(scene, camera)
}
console.log(mesh)
console.log(camera)
render()
* {
box-sizing: border-box;
}
body {
padding: 0;
margin: 0;
height: 100vh;
}
canvas {
display: block;
height: 100%;
width: 100%;
}
#container {
background-color: black;
height: 100vh;
}
<!DOCTYPE html>
<body>
<div id="container">
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
<script src="main.js"></script>
</body>
</html>
我试图首先让它工作,所以我知道在我将它移到我的主元素之前它可以工作,我试图在网站上的一个 div 中有一个 3d 空间,但不占用全部页
最佳答案
您只能在 window
对象上使用 innerWidth
和 innerHeight
。使用 clientWidth
和 clientHeight
代替:
const container = document.querySelector('#container')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
container.clientWidth / container.clientHeight,
0.1,
1000
)
camera.position.z = 3
const renderer = new THREE.WebGLRenderer({
antialias: true
})
renderer.setClearColor('#0D1033')
renderer.setSize(container.clientWidth, container.clientHeight)
container.appendChild(renderer.domElement)
container.addEventListener('resize', () => {
renderer.setSize(container.clientWidth, container.clientHeight)
camera.aspect = container.clientWidth / container.clientHeight
camera.updateProjectionMatrix()
})
const geometry = new THREE.BoxGeometry(10, 1, 1)
const material = new THREE.MeshLambertMaterial({
color: 0x90e9f9,
side: THREE.DoubleSide
})
const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
const light = new THREE.PointLight(0xffffff, 5, 500)
light.position.set(10, 0, 25)
scene.add(light)
const render = function() {
requestAnimationFrame(render)
renderer.render(scene, camera)
}
render()
* {
box-sizing: border-box;
}
body {
padding: 0;
margin: 0;
height: 100vh;
}
canvas {
display: block;
height: 100%;
width: 100%;
}
#container {
background-color: black;
height: 100vh;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.133.1/build/three.min.js"></script>
<div id="container">
</div>
关于javascript - Three.js Geometry 没有在浏览器中显示,但场景是,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/69735159/