我正在开发一个非常简单明了的应用程序,它使用几个带有 ScrollView 的页面。我在 ViewDidLoad 中有一个图像数组,然后是一个可变数组,显示当前页面加和减 1。有一个清除页面方法,应该从 super View 中删除额外的图像。当在具有大量图像的实际设备上运行此程序时,滚动浏览 50 个左右的图像后会出现内存警告,然后应用程序崩溃。我通过仪器进行了测试,发现每次滑动内存都会大幅增加。创建数组时,我使用了 imageNamed 以及 imageWithContentsOfFile,两种方式都给出了接近相同的结果。我意识到这里有多个 ScrollView 问题,但不知何故我似乎无法解决这个问题。至少可以说令人沮丧。我希望有人能用新的眼光来看待这个问题,并阐明我的问题。预先非常感谢。
编辑:忘记提及 ARC 的使用。是的,我使用 ARC。
代码:.h文件
#import <UIKit/UIKit.h>
@interface FirstViewController : UIViewController <UIScrollViewDelegate>
@property (nonatomic, strong) IBOutlet UIScrollView *scrollView;
@property (nonatomic, strong) IBOutlet UIPageControl *pageControl;
@end
和 .m 文件
#import "FirstViewController.h"
@interface FirstViewController ()
@property (nonatomic, strong) NSArray *pageImages;
@property (nonatomic, strong) NSMutableArray *pageViews;
- (void)loadVisiblePages;
- (void)loadPage:(NSInteger)page;
- (void)purgePage:(NSInteger)page;
@end
@implementation FirstViewController
@synthesize scrollView = _scrollView;
@synthesize pageControl = _pageControl;
@synthesize pageImages = _pageImages;
@synthesize pageViews = _pageViews;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)loadVisiblePages {
// First, determine which page is currently visible
CGFloat pageWidth = self.scrollView.frame.size.width;
NSInteger page = (NSInteger)floor((self.scrollView.contentOffset.x * 2.0f + pageWidth) / (pageWidth * 2.0f));
// Update the page control
self.pageControl.currentPage = page;
// Work out which pages you want to load
NSInteger firstPage = page - 1;
NSInteger lastPage = page + 1;
// Purge anything before the first page
for (NSInteger i=0; i<firstPage; i++) {
[self purgePage:i];
}
// Load pages in our range
for (NSInteger i=firstPage; i<=lastPage; i++) {
[self loadPage:i];
}
// Purge anything after the last page
for (NSInteger i=lastPage+1; i<self.pageImages.count; i++) {
[self purgePage:i];
}
}
- (void)purgePage:(NSInteger)page {
if (page < 0 || page >= self.pageImages.count) {
// If it's outside the range of what you have to display, then do nothing
return;
}
// Remove a page from the scroll view and reset the container array
UIView *pageView = [self.pageViews objectAtIndex:page];
if ((NSNull*)pageView != [NSNull null]) {
[pageView removeFromSuperview];
[self.pageViews replaceObjectAtIndex:page withObject:[NSNull null]];
}
}
- (void)loadPage:(NSInteger)page {
if (page < 0 || page >= self.pageImages.count) {
// If it's outside the range of what you have to display, then do nothing
return;
}
// 1
UIView *pageView = [self.pageViews objectAtIndex:page];
if ((NSNull*)pageView == [NSNull null]) {
// 2
CGRect frame = self.scrollView.bounds;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0.0f;
// 3
UIImageView *newPageView = [[UIImageView alloc] initWithImage:[self.pageImages objectAtIndex:page]];
newPageView.contentMode = UIViewContentModeScaleAspectFit;
newPageView.frame = frame;
[self.scrollView addSubview:newPageView];
// 4
[self.pageViews replaceObjectAtIndex:page withObject:newPageView];
}
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// Load the pages that are now on screen
[self loadVisiblePages];
}
- (void)viewDidLoad {
[super viewDidLoad];
// 1
self.pageImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"BBD1.jpg"],
[UIImage imageNamed:@"BBD2.jpg"],
[UIImage imageNamed:@"BBD3.jpg"],
[UIImage imageNamed:@"BBD4.jpg"],
[UIImage imageNamed:@"BBD5.jpg"],
[UIImage imageNamed:@"BBD6.jpg"],
[UIImage imageNamed:@"BBD7.jpg"],
.....
[UIImage imageNamed:@"BBD292.jpg"],
[UIImage imageNamed:@"BBD293.jpg"],
[UIImage imageNamed:@"BBD294.jpg"],
[UIImage imageNamed:@"BBD295.jpg"],
[UIImage imageNamed:@"BBD296.jpg"],
[UIImage imageNamed:@"BBD297.jpg"],
[UIImage imageNamed:@"BBD298.jpg"],
[UIImage imageNamed:@"BBD299.jpg"],
[UIImage imageNamed:@"BBD300.jpg"],
nil];
NSInteger pageCount = self.pageImages.count;
// 2
self.pageControl.currentPage = 0;
self.pageControl.numberOfPages = pageCount;
// 3
self.pageViews = [[NSMutableArray alloc] init];
for (NSInteger i = 0; i < pageCount; ++i) {
[self.pageViews addObject:[NSNull null]];
}
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// 4
CGSize pagesScrollViewSize = self.scrollView.frame.size;
self.scrollView.contentSize = CGSizeMake(pagesScrollViewSize.width * self.pageImages.count, pagesScrollViewSize.height);
// 5
[self loadVisiblePages];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
@end
非常感谢您花时间查看此内容,并希望有人可以为我指明正确的方向。
谢谢!
最佳答案
将实际图像加载到数组中比仅将名称存储在数组中并加载图像会产生更大的开销
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.pageImages objectAtIndex:page]];
UIImageView *newPageView = [[UIImageView alloc] initWithImage:image];
[image release];
此时,只有 newPageView 会保存对内存中图像的引用,当 newPageView 从其 super View 中删除时,内存中的图像将被释放。
关于xcode - UIScrollView内存分配与释放,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11594432/