我有以下 AcceptCallBack
方法,并希望在该方法运行时添加一个 UIActivityIndicator,因此 [mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES] ;
。 invoke
是改变 UI 的方法。然后我用这行 [mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
删除 UIActivityIndicator。然而,似乎发生的是 invoke 仅在 AcceptCallBack
完成执行时被调用。 AcceptCallBack
和 invoke
不是在两个不同的线程上运行,因此允许它们同时运行吗?
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
NSLog(@"Start Receiving...");
MasterViewController* mvc = (__bridge MasterViewController*)info;
[mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES];
CFReadStreamRef readStream = NULL;
CFWriteStreamRef writeStream = NULL;
CFIndex bytes;
UInt8 buffer[8192];
UInt8 * fileData;
UInt8 recv_len = 0;
/* The native socket, used for various operations */
CFSocketNativeHandle sock = *(CFSocketNativeHandle *) data;
/* Create the read and write streams for the socket */
CFStreamCreatePairWithSocket(kCFAllocatorDefault, sock,
&readStream, &writeStream);
if (!readStream || !writeStream) {
close(sock);
fprintf(stderr, "CFStreamCreatePairWithSocket() failed\n");
return;
}
CFReadStreamOpen(readStream);
CFWriteStreamOpen(writeStream);
bool headerRead = false;
int dataWritten = 0;
NSMutableString* filename = NULL;
NSMutableString * header = [[NSMutableString alloc] init];
while (true) {
memset(buffer, 0, sizeof(buffer));
bytes = CFReadStreamRead(readStream, buffer, sizeof(buffer));
recv_len += bytes;
if (bytes < 0) {
fprintf(stderr, "CFReadStreamRead() failed: %d\n", (int)bytes);
close(sock);
return;
}
if (bytes == 0) {
break;
}
if (!headerRead) {
for (int b=0; b<bytes; b++) {
if (buffer[b] == '\n') {
headerRead = true;
NSLog(@"Header is: %@", header);
NSArray *listItems = [header componentsSeparatedByString:@":"];
filename = [[NSMutableString alloc] init];
[filename appendString:[listItems objectAtIndex:2]];
[filename replaceOccurrencesOfString:@"/" withString:@"" options:NSCaseInsensitiveSearch range:NSMakeRange(0, [filename length])];
fileData = (UInt8*)malloc(sizeof(UInt8) * [[listItems objectAtIndex:3] intValue]);
b++;
memcpy(fileData, buffer + b, bytes - b);
dataWritten = bytes - b;
break;
} else {
[header appendFormat:@"%c", buffer[b]];
}
}
} else {
memcpy(fileData + dataWritten, buffer, bytes);
dataWritten += bytes;
}
}
NSString* docFile = [NSTemporaryDirectory() stringByAppendingPathComponent:filename];
NSData * outputData = [[NSData alloc] initWithBytes:fileData length:dataWritten];
if ([outputData writeToFile:docFile atomically:false] == YES) {
NSLog(@"File received and successfully written out to file------------------------------");
MasterViewController * thing = (__bridge MasterViewController*)info;
[thing restClient:NULL loadedFile:docFile];
NSString *destDir = @"/Slide2Me/";
[[thing restClient] uploadFile:filename toPath:destDir
withParentRev:nil fromPath:docFile];
[mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
} else {
NSLog(@"Failed to write received data to file");
}
编辑
所以我最终为了得到我想要的结果所做的是将上面的所有代码放在 dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0)
中,并将它与我想在主线程上进行的更改夹在一起,就像这样。 ...
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
NSLog(@"Start Receiving...");
MasterViewController* mvc = (__bridge MasterViewController*)info;
[mvc performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:YES];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{
[the code above];
});
[mvc performSelectorOnMainThread:@selector(hide) withObject:nil waitUntilDone:YES];
}
最佳答案
您可以使用 GCD 使其成为多线程,并在指标启动和停止时发出信号。 performSelector...将在函数完成时执行.. 并且它没有说明如何调用 AcceptCallBack 方法,我猜它已经在主线程上了。如果是,则需要在另一个线程中调用 AcceptCallback 并使用以下代码在主线程上执行“调用”方法。
dispatch_async(dispatch_get_main_queue(), ^{
<do work here>
});
编辑:
我会这样做
static dispatch_queue_t processing_queue;
static dispatch_queue_t request_processing_queue() {
if (processing_queue == NULL) {
processing_queue = dispatch_queue_create("com.xxx.processing", 0);
}
return processing_queue;
}
void AcceptCallBack(
CFSocketRef socket,
CFSocketCallBackType type,
CFDataRef address,
const void *data,
void *info)
{
__block MasterViewController* mvc = (__bridge MasterViewController*)info;
dispatch_async(processing_queue(), ^{
dispatch_async(dispatch_get_main_queue(), ^{
[mvc invoke];
});
..... < Do AcceptCallback Code Here >
dispatch_async(dispatch_get_main_queue(), ^{
[mvc hide];
});
});
}
警告:这只是伪代码..
关于iOS 线程并在主线程上更改 UI,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15101756/