对象在场景中,我想在按下按钮时实时更改它的纹理。是否可以?
我试过这样,但它不起作用。
VirtualObjectsManager.shared.getVirtualObjectSelected()?.geometry?.materials.first?.diffuse.contents = UIColor.red
最佳答案
假设这是您的对象:
let obj = SCNNode()
obj.name = "obj1" // set a name, so you can access your object node later
首先,为对象的 Material 设置一个名称:
let material = SCNMaterial()
material.name = "BackgroundImage" // set a name for the material
material.diffuse.contents = UIImage(named: "texture1.jpg")
obj.geometry?.materials = [material]
然后,在您的按钮按下方法中,您需要一个对象实例:
let node = sceneView.scene.rootNode.childNode(withName: "obj1", recursively: true)
然后你可以改变它的纹理:
let material = node.geometry?.material(named: "BackgroundImage")
material.diffuse.contents = UIImage(named: "texture2.jpg")
关于ios - 如何从 ARKit 应用程序更改对象的纹理?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49856904/