我正在尝试创建一个对象来处理用户的键盘输入。
var control = new Control ();
function Control () {
this.w = 0;
this.a = 0;
this.s = 0;
this.d = 0;
document.addEventListener("keydown", this.KeyDown);
document.addEventListener("keyup", this.KeyUp);
}
Control.prototype.KeyDown = function (event, control) {
switch (event.keyCode) {
case 87:
this.w = 1;
break;
case 65:
this.a = 1;
break;
case 83:
this.s = 1;
break;
case 68:
this.d = 1;
break;
}
console.log("w: " + this.w + "\na: " + this.a + "\ns: " + this.s + "\nd: " + this.d);
}
Control.prototype.KeyUp = function (event) {
switch (event.keyCode) {
case 87:
this.w = 0
break;
case 65:
this.a = 0;
break;
case 83:
this.s = 0;
break;
case 68:
this.d = 0;
break;
}
console.log("w: " + this.w + "\na: " + this.a + "\ns: " + this.s + "\nd: " + this.d);
}
问题是,每当我在“keyDown”和“keyUp”函数中写入“this”时,“this”指的是文档,而不是“control”对象。如何从函数内访问“控制”对象?
最佳答案
this.KeyDown,this.KeyUp
将在Control
构造函数中为undefined
,您需要移动var control = new Control ();
最后。您可以使用以下代码绑定(bind)
control
上下文。document.addEventListener("keydown", this.KeyDown.bind(this)); document.addEventListener("keyup", this.KeyUp.bind(this));
注意:IE8 不支持绑定(bind),替代方案是 here
关于Javascript keydown 操作对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34486857/