感谢您花时间阅读我的问题。我目前在开发一个基于文本的小型冒险游戏时遇到了麻烦。现在,当我更新 map 时,我收到此错误消息:
Exception in thread "main" java.lang.NullPointerException
at main.GameManager.update(GameManager.java:92)
at main.GameManager.run(GameManager.java:78)
at main.Main.main(Main.java:8)
我有一个关于为什么会发生这种情况的理论,因为我花了几个小时试图自己弄清楚这一点。我的理论是, map 生成器正在创建一个具有空值的正方形,这导致更新方法遇到错误。我注意到的另一件事是,错误消息每次都会出现在随机对象上。有时,实体返回错误消息,而其他时候则武器返回错误消息。更新方法的代码如下:
注意:我在错误消息返回错误的代码行上放置了两个星号
//method executed every loop until end
private void update(Object[][] gameMap, GUIController guiController){
player.update(gameMap, guiController);
//updates every object on the map besides player
for(int row = 0; row<mapManager.getWIDTH(); row++){
for(int col = 0; col<mapManager.getHEIGHT(); col++){
//if the square has something inside of it
if(!(gameMap[row][col] instanceof EmptySquare)){
**gameMap[row][col].update(gameMap, guiController);
}
}
}
//check
guiController.displayMessage("updated");
}
map 生成代码如下:
for(int row = 0; row < WIDTH; row++){
for(int col = 0; col < HEIGHT; col++){
Random r = new Random();
//NOTE: +1 included to get number 1-6 instead of 0-6 or 0-5
int rand = r.nextInt(6) + 1;
int rand2 = r.nextInt(2) + 1;
System.out.println(rand);
System.out.println(rand2);
if(rand <= 2){
//an empty tile
gameMap[row][col] = new EmptySquare("Empty Square", 0);
gameMap[row][col].setLocation(row, col);
}else if(rand == 3 || rand == 4){
//monster tile
//decides what monster to put in the tile base on level
if(row <= 2 && col <= 2){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Snake", 1, row, col, 5, Weapon.weaponList[0]);
break;
case 2: gameMap[row][col] = new Entity("Flesh Eating Caterpillar", 1, row, col, 7, Weapon.weaponList[0]);
break;
}
}else if((row > 2 && col > 2) && (row <= 5 && col <=5)){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Spider", 2, row, col, 12, Weapon.weaponList[1]);
break;
case 2: gameMap[row][col] = new Entity("Zombie", 2, row, col, 20, Weapon.weaponList[1]);
break;
}
}else if((row > 5 && col > 5) && (row <= 8 && col <= 8)){
switch(rand2){
case 1: gameMap[row][col] = new Entity("Giant", 3, row, col, 30, Weapon.weaponList[2]);
break;
case 2: gameMap[row][col] = new Entity("Fire Drake", 3, row, col, 40, Weapon.weaponList[3]);
break;
}
}
}else if(rand >= 5){
//weapon tile
//decides which monster to put int he tile based on level
if(row <= 2 && col <= 2){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Wood Sword", 1, row, col, Material.WOOD);
break;
case 2: gameMap[row][col] = new Weapon("Bronze Sword", 1, row, col, Material.BRONZE);
break;
}
}else if((row > 2 && col > 2) && (row <= 5 && col <=5)){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Steel Sword", 2, row, col, Material.STEEL);
break;
case 2: gameMap[row][col] = new Weapon("Refined Steel Sword", 2, row, col, Material.REFINEDSTEEL);
break;
}
}else if((row > 5 && col > 5) && (row <= 8 && col <= 8)){
switch(rand2){
case 1: gameMap[row][col] = new Weapon("Gold Sword", 3, row, col, Material.GOLD);
break;
case 2: gameMap[row][col] = new Weapon("Emerald Sword", 3, row, col, Material.EMERALD);
break;
}
}
}
}
}
感谢任何帮助,因为我已经为此工作了几个小时但没有成功。如果您需要更多代码,对代码有任何疑问,或者有任何与此相关的问题,请询问。我的首要目标是找出这个错误,了解问题出在哪里,并了解可以采取哪些措施来防止它再次发生。
谢谢
最佳答案
我假设 gameMap 最初都是 null
值。您正在尝试根据 2 个随机值将不同类型的方 block 分配给游戏 map 中的每个位置。
但是,在 row、col、rand、rand2 的某些组合中,未分配任何值。
例如,如果 row == 0、col == 5、rand == 3 且 rand2 == 1,则
(rand == 3 || rand == 4) is true
(row <= 2 && col <= 2) is false
(row > 2 && col > 2) && (row <=5 && col <= 5) is false
(row > 5 && col > 5) && (row <=8 && col <= 8) is false
由于此组合没有分配正方形类型的条件,因此 gameMap[0][5]
将为 null。
作为示例,将以下内容添加到内部循环的末尾:
if (gameMap[row][col] == null) {
// Debug statement showing which row, col pairs weren't assigned
System.out.println("(" + row + ", " + col + ") was not assigned!");
gameMap[row][col] = new EmptySquare("Empty Square", 0);
gameMap[row][col].setLocation(row, col);
}
关于java - 由于 null/ map 生成器生成 null 导致游戏内更新循环错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25298642/