我想更新世界纹理中的特定 block ,而不替换该 block 或注册多个 block 。我使用的是Forge版本1.7.2,推荐版本。
最佳答案
您可以做的是在纹理目录中拥有多个纹理,并将它们全部注册到您的 registerBlockIcons(IIconRegister register)
方法中。
示例:
package com.example.examplemod;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockMultiTextureDemo extends Block {
//Save state to NBT at the world save time.
private int state = 0;
private final int DONE = 0;
private final int WORKING = 1;
private final int NOPOWER = 2;
private final int MACHINEBROKE = 3;
@SideOnly(Side.CLIENT)
public static IIcon doneIcon;
@SideOnly(Side.CLIENT)
public static IIcon workIcon;
@SideOnly(Side.CLIENT)
public static IIcon nopowerIcon;
@SideOnly(Side.CLIENT)
public static IIcon brokeIcon;
@SideOnly(Side.CLIENT)
public static IIcon topIcon;
protected BlockMultiTextureDemo(Material material) {
super(material);
}
@Override
public void registerBlockIcons(IIconRegister register) {
super.registerBlockIcons(register);
doneIcon = register.registerIcon("MODID:" + getUnlocalizedName()
+ "_DONE");
workIcon = register.registerIcon("MODID:" + getUnlocalizedName()
+ "_WORKING");
nopowerIcon = register.registerIcon("MODID:" + getUnlocalizedName()
+ "_NOPOWER");
brokeIcon = register.registerIcon("MODID:" + getUnlocalizedName()
+ "_BROKE");
topIcon = register.registerIcon("MODID:" + getUnlocalizedName()
+ "_TOP");
}
@Override
protected String getTextureName() {
return super.getTextureName();
}
@Override
public IIcon getIcon(int side, int meta) {
switch (meta) {
case DONE:
return doneIcon;
case WORKING:
return workIcon;
case NOPOWER:
return nopowerIcon;
case MACHINEBROKE:
return brokeIcon;
default:
return topIcon;
}
}
}
希望这就是您正在寻找的!
关于java - 有没有办法在初始化后动态更新 block 纹理?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23796154/