我正在尝试模拟一个平面上有 5 个球的世界中的重力。我遇到的第一个问题是,球穿过地板是因为它们具有动态的 body 。但如果我使用运动体,它们就不会受到力的影响。所以我必须使用动态主体,禁用重力并使用重力场。场景是从 COLLADA 文件加载的。这就是我的设置方式:
self.scene = SCNScene(named: "art.scnassets/Balls.dae")!
for i in 1...5 {
let sphere = scene.rootNode.childNode(withName: "Sphere\(i)", recursively: true)!
let shape = SCNPhysicsShape(geometry: sphere.geometry!, options: nil)
let body = SCNPhysicsBody(type: .dynamic, shape: shape)
body.mass = 0.2
body.isAffectedByGravity = false
body.categoryBitMask = BallCategory
body.collisionBitMask = PlaneCategory | BallCategory | GravityFieldCategory
sphere.physicsBody = body
balls.append(sphere)
}
self.plane = self.scene.rootNode.childNode(withName: "Plane", recursively: true)
let shape = SCNPhysicsShape(geometry: self.plane.geometry!, options: nil)
let body = SCNPhysicsBody(type: .static, shape: shape)
body.categoryBitMask = PlaneCategory
body.collisionBitMask = BallCategory
self.plane.physicsBody = body
// Create a gravity field
let gravityField = SCNPhysicsField.linearGravity()
gravityField.categoryBitMask = GravityFieldCategory
gravityField.direction = SCNVector3Make(0.0, -1.0, 0.0)
gravityField.isActive = true
gravityField.strength = 3.0
let gravityNode = SCNNode()
gravityNode.physicsField = gravityField
self.scene.rootNode.addChildNode(gravityNode)
然后,当用户触摸屏幕时,一个随机球向上移动,它应该落下:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let index = Int(arc4random_uniform(5))
let ball = self.ball(atIndex: index)
let moveUp = SCNAction.move(by: SCNVector3Make(0.0, 2.0, 0.0), duration: 1.5)
ball.runAction(moveUp)
}
但它并没有掉下来,只是停在那里,漂浮在真空中。重力场不起作用。发生的情况如下:https://youtu.be/egMe4lgPZY0
最佳答案
飞机的形状似乎不正确。我尝试通过仅传递 nil 作为形状参数来创建飞机的物理主体:
self.plane = self.scene.rootNode.childNode(withName: "Plane", recursively: true)
<s> let shape = SCNPhysicsShape(geometry: self.plane.geometry!, options: nil) </s>
let body = SCNPhysicsBody(type: .static, <b>shape:</b> <b>nil</b>)
body.categoryBitMask = PlaneCategory
body.collisionBitMask = BallCategory
self.plane.physicsBody = body
我删除了重力场并打开了球的 isAffectedbyGravity 属性。现在可以了。
关于ios - 重力场不起作用,物体在真空中漂浮,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39687747/