我正在查看我在网上找到的享元模式的示例。
import java.util.Random;
import java.util.HashMap;
// A common interface for all players
interface Player
{
public void assignWeapon(String weapon);
public void mission();
}
// Terrorist must have weapon and mission
class Terrorist implements Player
{
// Intrinsic Attribute
private final String TASK;
// Extrinsic Attribute
private String weapon;
public Terrorist()
{
TASK = "PLANT A BOMB";
}
public void assignWeapon(String weapon)
{
// Assign a weapon
this.weapon = weapon;
}
public void mission()
{
//Work on the Mission
System.out.println("Terrorist with weapon "
+ weapon + "|" + " Task is " + TASK);
}
}
// CounterTerrorist must have weapon and mission
class CounterTerrorist implements Player
{
// Intrinsic Attribute
private final String TASK;
// Extrinsic Attribute
private String weapon;
public CounterTerrorist()
{
TASK = "DIFFUSE BOMB";
}
public void assignWeapon(String weapon)
{
this.weapon = weapon;
}
public void mission()
{
System.out.println("Counter Terrorist with weapon "
+ weapon + "|" + " Task is " + TASK);
}
}
// Claass used to get a playeer using HashMap (Returns
// an existing player if a player of given type exists.
// Else creates a new player and returns it.
class PlayerFactory
{
/* HashMap stores the reference to the object
of Terrorist(TS) or CounterTerrorist(CT). */
private static HashMap <String, Player> hm =
new HashMap<String, Player>();
// Method to get a player
public static Player getPlayer(String type)
{
Player p = null;
/* If an object for TS or CT has already been
created simply return its reference */
if (hm.containsKey(type))
p = hm.get(type);
else
{
/* create an object of TS/CT */
switch(type)
{
case "Terrorist":
System.out.println("Terrorist Created");
p = new Terrorist();
break;
case "CounterTerrorist":
System.out.println("Counter Terrorist Created");
p = new CounterTerrorist();
break;
default :
System.out.println("Unreachable code!");
}
// Once created insert it into the HashMap
hm.put(type, p);
}
return p;
}
}
// Driver class
public class CounterStrike
{
// All player types and weopons (used by getRandPlayerType()
// and getRandWeapon()
private static String[] playerType =
{"Terrorist", "CounterTerrorist"};
private static String[] weapons =
{"AK-47", "Maverick", "Gut Knife", "Desert Eagle"};
// Driver code
public static void main(String args[])
{
/* Assume that we have a total of 10 players
in the game. */
for (int i = 0; i < 10; i++)
{
/* getPlayer() is called simply using the class
name since the method is a static one */
Player p = PlayerFactory.getPlayer(getRandPlayerType());
/* Assign a weapon chosen randomly uniformly
from the weapon array */
p.assignWeapon(getRandWeapon());
// Send this player on a mission
p.mission();
}
}
// Utility methods to get a random player type and
// weapon
public static String getRandPlayerType()
{
Random r = new Random();
// Will return an integer between [0,2)
int randInt = r.nextInt(playerType.length);
// return the player stored at index 'randInt'
return playerType[randInt];
}
public static String getRandWeapon()
{
Random r = new Random();
// Will return an integer between [0,5)
int randInt = r.nextInt(weapons.length);
// Return the weapon stored at index 'randInt'
return weapons[randInt];
}
}
实现:实现了《反恐精英》游戏中恐怖分子和反恐怖分子的创建。所以我们有 2 类,一类是恐怖分子 (T),另一类是反恐分子 (CT)。每当玩家请求武器时,我们都会为他分配所请求的武器。在任务中,恐怖分子的任务是安放炸弹,而反恐怖分子则需要扩散炸弹。
我相信这个例子是错误的。在这个代码中对象保持不变,我们只是改变武器,如果一个新玩家进入游戏,每个人的武器都会改变。我的理解正确吗? 谁能给我提供一个 Fly Weight 的好例子。
最佳答案
你是对的,你的例子是错误的。 HashMap 中只有 2 个玩家(CT 和 Tero)。使用 HashMap 来存储 2 个必须播放的对象是非常简单的样板。
由于您只有两个游戏并且您正在更改它们的属性,因此您实际上正在更改所有玩家配置:)
我有modified a litle the example来表明这是错误的。我只是将播放器存储在一个数组中,然后重新打印它。
System.out.println("reuse --------------------------");
for(Player p : players){
p.mission();
}
这给了我 flowwing 输出:
Terrorist Created
Terrorist with weapon Maverick| Task is PLANT A BOMB
Counter Terrorist Created
Counter Terrorist with weapon AK-47| Task is DIFFUSE BOMB
Terrorist with weapon AK-47| Task is PLANT A BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Terrorist with weapon Gut Knife| Task is PLANT A BOMB
Counter Terrorist with weapon Desert Eagle| Task is DIFFUSE BOMB
Terrorist with weapon Gut Knife| Task is PLANT A BOMB
Counter Terrorist with weapon Gut Knife| Task is DIFFUSE BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
reuse --------------------------
Terrorist with weapon Maverick| Task is PLANT A BOMB
Counter Terrorist with weapon Gut Knife| Task is DIFFUSE BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Counter Terrorist with weapon Gut Knife| Task is DIFFUSE BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Counter Terrorist with weapon Gut Knife| Task is DIFFUSE BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
Terrorist with weapon Maverick| Task is PLANT A BOMB
您可以清楚地看到每个团队都使用相同的武器(最后选择的)。
如果您想要好的示例,请遵循您文章的引用文献;) :) :) 像 wikipedia
原则是重用已经创建的配置。
关于java - 享元设计模式,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51927070/