iphone - 画图应用的 OpenGL ES 内容截图

标签 iphone objective-c ios ipad opengl-es

我正在为 iphone 开发一款绘画应用。在我的代码中,我使用了一个包含轮廓图像的 imageView,我在其上放置了 CAEAGLLayer 以在轮廓图像中填充颜色。现在我正在截取 OpenGL ES [CAEAGLLayer] 使用函数渲染的内容:

- (UIImage*)snapshot:(UIView*)eaglview{
GLint backingWidth1, backingHeight1;

// Bind the color renderbuffer used to render the OpenGL ES view
// If your application only creates a single color renderbuffer which is already bound at this point, 
// this call is redundant, but it is needed if you're dealing with multiple renderbuffers.
// Note, replace "_colorRenderbuffer" with the actual name of the renderbuffer object defined in your class.
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);

// Get the size of the backing CAEAGLLayer
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth1);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight1);

NSInteger x = 0, y = 0, width = backingWidth1, height = backingHeight1;
NSInteger dataLength = width * height * 4;
GLubyte *data = (GLubyte*)malloc(dataLength * sizeof(GLubyte));

// Read pixel data from the framebuffer
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);

// Create a CGImage with the pixel data
// If your OpenGL ES content is opaque, use kCGImageAlphaNoneSkipLast to ignore the alpha channel
// otherwise, use kCGImageAlphaPremultipliedLast
CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, data, dataLength, NULL);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGImageRef iref = CGImageCreate(width, height, 8, 32, width * 4, colorspace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast,
                                ref, NULL, true, kCGRenderingIntentDefault);

// OpenGL ES measures data in PIXELS
// Create a graphics context with the target size measured in POINTS
NSInteger widthInPoints, heightInPoints;
if (NULL != UIGraphicsBeginImageContextWithOptions) {
    // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
    // Set the scale parameter to your OpenGL ES view's contentScaleFactor
    // so that you get a high-resolution snapshot when its value is greater than 1.0
    CGFloat scale = eaglview.contentScaleFactor;
    widthInPoints = width / scale;
    heightInPoints = height / scale;
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(widthInPoints, heightInPoints), NO, scale);
}
else {
    // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
    widthInPoints = width;
    heightInPoints = height;
    UIGraphicsBeginImageContext(CGSizeMake(widthInPoints, heightInPoints));
}

CGContextRef cgcontext = UIGraphicsGetCurrentContext();

// UIKit coordinate system is upside down to GL/Quartz coordinate system
// Flip the CGImage by rendering it to the flipped bitmap context
// The size of the destination area is measured in POINTS
CGContextSetBlendMode(cgcontext, kCGBlendModeCopy);
CGContextDrawImage(cgcontext, CGRectMake(0.0, 0.0, widthInPoints, heightInPoints), iref);

// Retrieve the UIImage from the current context
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

// Clean up
free(data);
CFRelease(ref);
CFRelease(colorspace);
CGImageRelease(iref);

return image;}

使用函数将此屏幕截图与轮廓图像组合:

- (void)Combine:(UIImage *)Back{


UIImage *Front =backgroundImageView.image;


//UIGraphicsBeginImageContext(Back.size);  
UIGraphicsBeginImageContext(CGSizeMake(640,960));
// Draw image1  
[Back drawInRect:CGRectMake(0, 0, Back.size.width*2, Back.size.height*2)];  

// Draw image2  
[Front drawInRect:CGRectMake(0, 0, Front.size.width*2, Front.size.height*2)];  

UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();  


UIImageWriteToSavedPhotosAlbum(resultingImage, nil, nil, nil);


UIGraphicsEndImageContext();  

使用函数将此图像保存到相册

 -(void)captureToPhotoAlbum {
[self Combine:[self snapshot:self]];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Success" message:@"Image saved to Photo Album" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
[alert release];    }

以上代码有效,但屏幕截图的图像质量很差。在画笔的轮廓上,有一个浅灰色的轮廓。我已经上传了我的应用程序的屏幕截图,它是 opengles 内容和 UIImage 的组合。

Screenshot

有什么办法可以获取opengles-CAEaglelayer内容的视网膜显示截图。

提前致谢!

最佳答案

我不认为分辨率是您的问题。如果您在屏幕上看到绘图时没有看到灰色轮廓,则很可能是您在保存过程中观察到了压缩瑕疵。您的图像可能被保存为质量较低的 JPEG 图像,其中锐边上会出现伪像,就像您绘图中的图像一样。

为了解决这个问题,Ben Weiss 的回答 here提供以下代码以强制将图像作为 PNG 保存到照片库中:

UIImage* im = [UIImage imageWithCGImage:myCGRef]; // make image from CGRef
NSData* imdata =  UIImagePNGRepresentation ( im ); // get PNG representation
UIImage* im2 = [UIImage imageWithData:imdata]; // wrap UIImage around PNG representation
UIImageWriteToSavedPhotosAlbum(im2, nil, nil, nil); // save to photo album

虽然这可能是解决您的问题的最简单方法,但您也可以尝试使用多重采样抗锯齿,如 Apple 在 iOS OpenGL ES 编程指南的“Using Multisampling to Improve Image Quality”部分中所述。根据您的填充率限制程度,MSAA 可能会导致您的应用程序稍微变慢。

关于iphone - 画图应用的 OpenGL ES 内容截图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7499059/

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