你好,在我的游戏中,当我行走和跳跃时,跳跃完成后一切都会停止:
你能看到跳跃后,它继续行走一段然后停下来吗? 它应该立即停止,但我的行走队列继续执行,因为我没有重置它,它应该只在按键或释放时重置。但在我释放跳跃键后,按键将停止工作。我认为如果我一次使用 2 个键并松开,操作系统将不会记住我仍在按的旧键。即使在浏览器输入 URL 时,按住任意键,然后按住另一个键并松开,它也不会再写入旧的键。
这个问题有解决办法吗?我正在使用 keylistener,因为我不知道如何找出 KeyBinds 中何时释放了某个键。
我就是这样做的:
public class Keyboard implements KeyListener {
private Player player;
public Keyboard(Player p) {
this.player = p;
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println("yes");
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
this.player.getMovement().moveLeft();
break;
case KeyEvent.VK_RIGHT:
this.player.getMovement().moveRight();
break;
case KeyEvent.VK_SPACE:
this.player.getMovement().jump();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
int left = KeyEvent.VK_LEFT;
int right = KeyEvent.VK_RIGHT;
if (e.getKeyCode() == left || e.getKeyCode() == right) {
this.player.getMovement().stopMovement();
}
}
@Override
public void keyTyped(KeyEvent e) {
}
}
如何解决这个问题?如果您需要代码的更多部分,例如跳转或步行队列,请告诉我。
键盘记录:
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Right clicked!
Space is a nice button
最佳答案
记住在单独的线程中处理所有按键。
http://wiki.processing.org/w/Multiple_key_presses
方法#1
/**
multiplekeys taken from http://wiki.processing.org/index.php?title=Keep_track_of_multiple_key_presses
@author Yonas Sandbæk http://seltar.wliia.org
*/
// usage:
// if(checkKey("ctrl") && checkKey("s")) println("CTRL+S");
boolean[] keys = new boolean[526];
void draw(){}
boolean checkKey(String k)
{
for(int i = 0; i < keys.length; i++)
if(KeyEvent.getKeyText(i).toLowerCase().equals(k.toLowerCase())) return keys[i];
return false;
}
void keyPressed()
{
keys[keyCode] = true;
println(KeyEvent.getKeyText(keyCode));
}
void keyReleased()
{
keys[keyCode] = false;
}
方法#2(还有一种更简单的方法,只需检查几个键(没有数组))
boolean keyup = false;
boolean keyright = false;
boolean keyleft = false;
boolean keydown = false;
float x,y;
void setup() {
size(640,360);
x = width/2;
y = height/2;
}
void draw() {
background(51);
fill(255);
ellipse(x,y,16,16);
if (keyup) y--;
if (keydown) y++;
if (keyleft) x--;
if (keyright) x++;
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) keyup = true;
if (keyCode == DOWN) keydown = true;
if (keyCode == LEFT) keyleft = true;
if (keyCode == RIGHT) keyright = true;
}
}
void keyReleased() {
if (key == CODED) {
if (keyCode == UP) keyup = false;
if (keyCode == DOWN) keydown = false;
if (keyCode == LEFT) keyleft = false;
if (keyCode == RIGHT) keyright = false;
}
}
方法#3
/**
Modified version of Option 1 multiplekeys (should provide improved performance and accuracy)
@author Yonas Sandbæk http://seltar.wliia.org (modified by jeffg)
*/
// usage:
// if(checkKey(KeyEvent.VK_CONTROL) && checkKey(KeyEvent.VK_S)) println("CTRL+S");
boolean[] keys = new boolean[526];
void draw(){}
boolean checkKey(int k)
{
if (keys.length >= k) {
return keys[k];
}
return false;
}
void keyPressed()
{
keys[keyCode] = true;
println(KeyEvent.getKeyText(keyCode));
if(checkKey(CONTROL) && checkKey(KeyEvent.VK_S)) println("CTRL+S");
}
void keyReleased()
{
keys[keyCode] = false;
}
方法#5
/**
* Snappier multiple key detection using Primitive Collections Classes for Java http://pcj.sourceforge.net/
* (standard Java Collection Objects can be used instead)
* @author analogAI http://recursivepath.com/analogAI/
*/
// usage:
// if(this.checkKeysHeld(KeyEvent.VK_CONTROL) && this.checkKeysHeld(KeyEvent.VK_S)) println("CTRL+S");
import bak.pcj.set.IntSet;
import bak.pcj.set.IntOpenHashSet;
public class HelloWorld extends PApplet {
public IntSet keysheld = new IntOpenHashSet();
/**
* @param keycode key integer code, the value are constants defined in KeyEvent Class
* http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html
* e.g. KeyEvent.VK_A for letter A
* KeyEvent.VK_0 for number 0
* KeyEvent.VK_SHIFT for shift button
* @return true if the key is currently held down, false otherwise
*/
public boolean checkKeysHeld(int keycode){
return this.keysheld.contains(keycode);
}
public void keyPressed(){
// add key to the list of keys held down
// with processing, the KeyEvent object is always available as "keyEvent",
// the getKeyChar() is already in the variable 'key', and getKeyCode() is in the variable 'keyCode'.
this.keysheld.add(this.keyEvent.getKeyCode());
println("key pressed: "+KeyEvent.getKeyText(this.keyEvent.getKeyCode()));
println("keys in current held list: "+this.keysheld.toString());
}
public void keyReleased(){
// remove key from the list of keys held down
this.keysheld.remove(this.keyEvent.getKeyCode());
}
}
关于Java游戏行走+跳跃停止按键 Action ?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21803118/