我的想法是在移动到游戏场景之前显示 map 几秒钟,游戏屏幕层次结构如下:
GameViewController(UIViewController) -> EntryToGameScene (SKView) -> MapController (UIViewController) -> GamePlayGround (SKView)
我在从 MapController 移动到 GamePlayGround 时遇到问题,为了能够从 Controller 移动到场景,首先我将 Controller View 类从 Storyboard 更改为 SKView,然后添加以下代码⬇️.After handleDelay( )
方法正在运行,游戏场景 didMove()
方法正在工作,但屏幕卡在旧 View (MapController)上!?我确信游戏场景 didMove()
方法可以正常工作,因为背景音乐开始播放。但是为什么屏幕没有改变?
我的代码如下:
override func viewDidLoad() {
super.viewDidLoad()
// Wait for three sec. then move to game scene
self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)
}
@objc fileprivate func handleDelay() {
view.layoutIfNeeded()
if let view = self.view as! SKView? {
// Load the SKScene
let scene = GameScene(size: sceneSize)
// Set the scale mode
scene.scaleMode = .aspectFill
scene.delegate = self
// Present the scene
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
view.showsPhysics = false
}
}
所有答案都可以接受。
最佳答案
从 View 中删除所有 subview 然后呈现 SKScene 的解决方案。
注意:我知道这不是最好的解决方案,但目前没有其他选择,所以我像这样更改了代码:
override func viewDidLoad() {
super.viewDidLoad()
self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)
}
@objc fileprivate func handleDelay() {
self.view.subviews.forEach {$0.removeFromSuperview()}
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.swift' and should set it's size
let scene = SecondGameScene(size: self.view.frame.size)
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
}
}
更新: 最后我找到了从 SKScene 和 UIView Controller 迁移的正确方法,反之亦然。
例如(从SKScene移动到UIViewController):
fileprivate func moveToUIViewController(storyBoardId: String) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: storyBoardId)
vc.view.frame = self.frame
vc.view.layoutIfNeeded()
self.view?.window?.rootViewController?.present(vc, animated: true, completion: nil)
}
(从UIViewController移动到SKScene):
fileprivate func returnToSKScene() {
for element in self.view.subviews {
element.removeFromSuperview()
}
self.dismiss(animated: true) {
if let view = self.view as! SKView? {
// Load the SKScene
var scene: SKScene
scene = AboutScene(size: sceneSize)
// Set the scale mode
scene.scaleMode = .aspectFill
let transition = SKTransition.moveIn(with: .up, duration: 0.2)
// Present the scene
view.presentScene(scene, transition: transition)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
view.showsPhysics = false
}
}
}
不要忘记用“SKView”更改 UIViewController view 类:
从 Storyboard -> 身份检查器 -> 自定义类中选择查看。
2.从类下拉列表中选择SKView。
关于ios - 如何从 UIViewController 移动到 SKView,反之亦然?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52260186/