我是 iOS 开发和 SpriteKit 的新手。 我正在制作游戏,我需要在用户触摸时更改 Sprite 颜色。 实际上,我有三种确定的颜色。 Sprite 开始时是红色的。当用户触摸它时,它会变成蓝色。如果用户再次触摸它会变黑。如果用户再次触摸它,它会再次变红。
在 touchbegan 方法中,我正在尝试类似的方法:
if (playerBar.color == [SKColor redColor]) {
playerBar.color = [SKColor blueColor];
} else if (playerBar.color == [SKColor blueColor] {
playerBar.color = [SKColor blackColor];
} else if (playerBar.color == [SKColor blackColor]) {
playerBar.color = [SKColor redColor];
}
谁能帮帮我? 非常感谢。
最佳答案
!!!抱歉回答这么长,在底部你可以找到 Swift 和 Objective-C 的完整解决方案
您可以使用动画更改 SKSpriteNode 的颜色,使用这种方法看起来会更好:
objective-C :
SKAction *changeColorAction = [SKAction colorizeWithColor:[SKColor blueColor] colorBlendFactor:1.0 duration:0.5];
[myLabel runAction:changeColorAction];
swift :
let changeColorAction = SKAction.colorizeWithColor(SKColor.blueColor(), colorBlendFactor: 1.0, duration: 0.5)
playerBar.runAction(changeColorAction)
这是针对您的问题的 Swift 完整解决方案,包括触摸检查、颜色比较和更改。实际上,您检查节点当前颜色是否等于 SKColor 的方法不正确。因此,下面我将向您展示我的解决方案,这可能不是很好,但很有效。
首先,在你初始化 playerBar Sprite 节点的地方,给它起一个像这样的名字:
playerBar.name = "playerBar"
之后,使用下面的代码进行 SKColor 比较(不是很准确,但对于这种情况有效),还用于检查节点和颜色变化的触摸。
func isEqualColor(color: SKColor, toColor: SKColor) -> Bool {
let color1Components = CGColorGetComponents(color.CGColor)
let color2Components = CGColorGetComponents(toColor.CGColor)
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return false
}
return true
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let nodes = self.nodesAtPoint(location) as [SKNode]
for node in nodes {
if node.name == "playerBar" {
let spriteNode = node as SKSpriteNode
var color = SKColor.redColor()
if isEqualColor(spriteNode.color, toColor: SKColor.redColor()) {
color = SKColor.blueColor()
} else if isEqualColor(spriteNode.color, toColor: SKColor.blueColor()) {
color = SKColor.blackColor()
}
let changeColorAction = SKAction.colorizeWithColor(color, colorBlendFactor: 1.0, duration: 0.5)
spriteNode.runAction(changeColorAction) {
spriteNode.color = color //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}
}
}
}
}
如果没有 Obejctive-C 解决方案,我不能离开你 :) 因此,您需要在初始化时再次为您的 playerBar SpriteNode 命名。
playerBar.name = "playerBar";
在将此方法用于您的完整解决方案之后:
- (BOOL)isEqualColor:(SKColor *)color1 toColor:(SKColor *)color2
{
const CGFloat* color1Components = CGColorGetComponents([color1 CGColor]);
const CGFloat* color2Components = CGColorGetComponents([color2 CGColor]);
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return NO;
}
return YES;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
NSArray *nodes = [self nodesAtPoint:location];
for (SKNode *node in nodes) {
if ([node.name isEqualToString:@"playerBar"]) {
SKSpriteNode *spriteNode = (SKSpriteNode *)node;
SKColor *color = [SKColor redColor];
if ([self isEqualColor:spriteNode.color toColor:[SKColor redColor]]) {
color = [SKColor blueColor];
} else if ([self isEqualColor:spriteNode.color toColor:[SKColor blueColor]]) {
color = [SKColor blackColor];
}
SKAction *changeColor = [SKAction colorizeWithColor:color colorBlendFactor:1.0 duration:0.5];
[spriteNode runAction:changeColor completion:^{
spriteNode.color = color; //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}];
}
}
}
}
关于ios - 用户触摸时如何更改 Sprite 颜色,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27367163/