关于这个主题,Stack Overflow 上有很多类似的问题。
我正在创建一个包含多个文件(.cpp 和 .h)的项目。我收到错误:
C2011: 'Render': 'class' type redefinition
我已经看过了。有些人说使用守卫,所以我在所有头文件上使用 #pragma once
。有人说 header 被多次包含,但守卫会阻止这种情况。那我做错了什么?
代码:
立方体.h
#pragma once
char orientation(int sides, int hV);
std::vector<char> visOrd(std::string *xOrd, int *pov, int ord);
std::vector<int> convertColour(std::vector<std::string> rlBoxCol);
std::tuple<std::vector<int>, std::vector<std::string>> organiseLayers(std::vector<int> boxCoords, std::vector<std::string> rlBoxCol, std::vector<float> rot);
class Render
{
private:
std::vector<float> rot;
std::vector<int> boxCoords;
std::vector<std::string> rlBoxCol;
int gridSize;
int cubeSize;
std::vector<int> offset;
public:
Render();
void setRotation(std::vector<float> setRot);
std::vector<float> getRotation();
void setCoordinates(std::vector<int> setBoxCoords);
std::vector<int> getCoordinates();
void setColours(std::vector<std::string> setRlBoxCol);
std::vector<std::string> getColours();
void setSizeOfGrid(int setGridSize);
int getSizeOfGrid();
void setSizeOfCubes(int setCubeSize);
int getSizeOfCubes();
void setOffset(std::vector<int> setOffset);
std::vector<int> getOffset();
void display();
};
立方体.cpp
#include "Cubes.h"
#include "Global.h"
char orientation(int sides, int hV)
{
// Code
}
std::vector<char> visOrd(std::string *xOrd, int *pov, int ord)
{
// Code
}
std::vector<int> convertColour(std::vector<std::string> rlBoxCol)
{
// Code
}
std::tuple<std::vector<int>, std::vector<std::string>> organiseLayers(std::vector<int> boxCoords, std::vector<std::string> rlBoxCol, std::vector<float> rot)
{
// Code
}
Render::Render()
{
this->rot;
this->boxCoords;
this->rlBoxCol;
this->gridSize;
this->cubeSize;
this->offset;
}
void Render::setRotation(std::vector<float> setRot)
{ // Set rotation
rot = setRot;
}
std::vector<float> Render::getRotation()
{ // Get rotation
return rot;
}
void Render::setCoordinates(std::vector<int> setBoxCoords)
{
boxCoords = setBoxCoords;
}
std::vector<int> Render::getCoordinates()
{
return boxCoords;
}
void Render::setColours(std::vector<std::string> setRlBoxCol)
{
rlBoxCol = setRlBoxCol;
}
std::vector<std::string> Render::getColours()
{
return rlBoxCol;
}
void Render::setSizeOfGrid(int setGridSize)
{
gridSize = setGridSize;
}
int Render::getSizeOfGrid()
{
return gridSize;
}
void Render::setSizeOfCubes(int setCubeSize)
{
cubeSize = setCubeSize;
}
int Render::getSizeOfCubes()
{
return cubeSize;
}
void Render::setOffset(std::vector<int> setOffset)
{
offset = setOffset;
}
std::vector<int> Render::getOffset()
{
return offset;
}
void Render::display()
{
// Drawing code
}
编辑:
我现在已经按照您所说的方式更改了代码。现在我收到错误 LNK2005 和 LNK1169。现在出了什么问题?
编辑 2:(错误)
LNK2005
"class sf::RenderWindow Window" (?Window@@3VRenderWindow@sf@@A) already defined in Cubes.obj
C:\Users\George\Documents\C++\Projects\Don't fall\Don't fall\main.obj 1
.
LNK2005
"class std::basic_string,class std::allocator > status" (?status@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) already defined in Cubes.obj
C:\Users\George\Documents\C++\Projects\Don't fall\Don't fall\main.obj 1
.
LNK1169
one or more multiply defined symbols found
C:\Users\George\Documents\C++\Projects\Don't fall\Debug\Don't fall.exe 1
Global.h:
#pragma once
#include <SFML\Graphics.hpp>
// This is where all my global variables will be
extern sf::RenderWindow Window(sf::VideoMode(500, 500), "Maximize window to play the game");
extern std::string status = "NULL";
最佳答案
您的 Cubes.cpp 确实重新定义了 Render 类。通常,.h 文件具有类原型(prototype),而 .cpp 文件定义方法。
尝试将其添加到 Cubes.cpp 的顶部:
#include "Cubes.h"
从 Cubes.cpp 的顶部删除它:
class Render
{
private:
std::vector<float> rot;
std::vector<int> boxCoords;
std::vector<std::string> rlBoxCol;
int gridSize;
int cubeSize;
std::vector<int> offset;
public:
并将其从底部移除:
};
关于c++ - '渲染' : 'class' type redefinition (C2011),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48360852/