c++ - 为什么在 WM_NCCREATE 之后 MDI 子窗口不存在?

标签 c++ winapi

我正在使用 OpenGL 编写 MDI 图形应用程序。我有一个类 ControllerGL,它基于 Controller 类,它将具有用于绘制到 MDI 子级的方法(其中一些方法需要它们自己的线程)。创建子窗口时,我将 WNDCLASSEXcbWndExtra 设置为 sizeof(Win::Controller*) 并检索指向 ControllerGL 的指针 子窗口过程的 WM_NCCREACTE 类使用 Set/GetWindowLongPtr()

我有这个用于 SDI,所以我很确定所有用于设置/检索指向 ControllerGL 类的指针的代码都很好,并且在 MDI 应用程序中主窗口是显示,并且我从 MDI 子窗口过程的 WM_NCCREATE 函数中获得了 ControllerGL 类的功能实例。

resource.rc 文件中的菜单和字符串表:

IDM_MDI MENU
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "&New",                        ID_FILE_NEW
    END
    POPUP "&Window",
    BEGIN
        MENUITEM "&Cascade",                    ID_WINDOW_CASCADE
        MENUITEM "Tile &Horizontal",            ID_WINDOW_TILEHORIZONTAL
        MENUITEM "Tile &Vertical",              ID_WINDOW_TILEVERTICAL
        MENUITEM "Arrange &Icons",              ID_WINDOW_ARRANGEICONS
    END
END

STRINGTABLE
BEGIN
    IDS_MDI_TITLE           "Win32 MDI"
    IDS_MDI_CLASSNAME       "MDIMAIN"
    IDS_MDICHILD_TITLE      "MDIChild"
    IDS_MDICHILD_CLASSNAME  "MDICHILD"
END

这是为 resource.h 文件准备的

#define IDI_MDI                         101
#define IDI_MDI_SMALL                   102
#define IDI_MDICHILD                    103
#define IDI_MDICHILD_SMALL              104
#define IDS_MDI_TITLE                   105
#define IDS_MDI_CLASSNAME               106
#define IDS_MDICHILD_TITLE              107
#define IDS_MDICHILD_CLASSNAME          108
#define IDM_MDI                         109
#define ID_FILE_NEW                     110
#define ID_WINDOW_CASCADE               111
#define ID_WINDOW_TILEHORIZONTAL        112
#define ID_WINDOW_TILEVERTICAL          113
#define ID_WINDOW_ARRANGEICONS          114
#define IDC_MDICHILD_FIRST              50000

ControllerGL 类的 ViewGL 和 ModelGL 类:

namespace Win
{
    class ViewGL
    {
    public:
        ViewGL();
        ~ViewGL();
    };
}

class ModelGL
{
public:
    ModelGL();
    ~ModelGL();
};

Controller 类:

#include <windows.h>
namespace Win
{
    class Controller
    {
    public:
        Controller();
        virtual ~Controller ();

        void setHandle(HWND handle);

        virtual int close();
        virtual int create();
        virtual int destroy();
    protected:
        HWND handle;
    };
    inline void Controller::setHandle(HWND hWnd) { handle = hWnd; }
    inline int Controller::close() { ::DestroyWindow(handle); return 0; }
    inline int Controller::create() { return 0; }
    inline int Controller::destroy() { return 0; }
}

ControllerGL类

#include "Controller.h"
#include "ViewGL.h"
#include "ModelGL.h"
namespace Win
{
    class ControllerGL : public Controller
    {
    public:
        ControllerGL(ModelGL* model, ViewGL* view);
        ~ControllerGL() {};
    private:
        ModelGL* modelGL;
        ViewGL* viewGL;
    };
}

程序.h

#include <windows.h>

namespace Win
{
    LRESULT CALLBACK MDIChildWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
}

程序.cpp

#include "procedure.h"
#include "Controller.h"

LRESULT CALLBACK Win::MDIChildWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    LRESULT returnValue = 0;

    Controller *ctrl;
    if (uMsg == WM_NCCREATE)
    {
        CREATESTRUCT* pCreate = (CREATESTRUCT*)(lParam);
        MDICREATESTRUCT* pMdiCreate = (MDICREATESTRUCT*)pCreate->lpCreateParams;
        ctrl = (Controller*)pMdiCreate->lParam;
        SetWindowLongPtr(hWnd, 0, reinterpret_cast<LONG_PTR>(ctrl));

        ctrl->setHandle(hWnd);

        SetWindowPos(hWnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
    }
    else
        ctrl = reinterpret_cast<Controller *>(GetWindowLongPtr(hWnd, 0));

    if (!ctrl)
        return DefMDIChildProc(hWnd, uMsg, wParam, lParam);

    switch (uMsg)
    {
        case WM_CREATE:
            //returnValue = ctrl->create(); For when ControllerGL works properly
            break;
        case WM_CLOSE:
            //returnValue = ctrl->close();
            break;
        case WM_DESTROY:
            //returnValue = ctrl->destroy();
            break;
    }
    //return returnvalue;
    return DefMDIChildProc(hWnd, uMsg, wParam, lParam);
}

主要.cpp

#include <windows.h>
#include "ControllerGL.h"
#include "ModelGL.h"
#include "ViewGL.h"
#include "procedure.h"

#include "resource.h"

#define MAX_LOADSTRING 100

char g_szMDIChild_Title[MAX_LOADSTRING];
char g_szMDIChild_ClassName[MAX_LOADSTRING];

static HINSTANCE g_hInst;
static HWND g_hMDI;
static HWND g_hMDIClient;

static LRESULT CALLBACK MDIWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
    switch (uMsg)
    {
        case WM_CREATE:
        {
            DragAcceptFiles(hWnd, TRUE);

            CLIENTCREATESTRUCT ccs;

            ccs.hWindowMenu = GetSubMenu(GetMenu(hWnd), 1);
            ccs.idFirstChild = IDC_MDICHILD_FIRST;

            g_hMDIClient = CreateWindowEx(0,
                "mdiclient",
                NULL,
                WS_VISIBLE | WS_CHILD | WS_CLIPCHILDREN | WS_VSCROLL | WS_HSCROLL,
                CW_USEDEFAULT,
                CW_USEDEFAULT,
                CW_USEDEFAULT,
                CW_USEDEFAULT,
                hWnd,
                0,
                g_hInst,
                (void*)(&ccs));

            if (!g_hMDIClient)
                MessageBox(hWnd, "Could not create MDI client!", "Error!", MB_OK | MB_ICONERROR);

            return 0;
        }
        break;
        case WM_CLOSE:
            DestroyWindow(hWnd);
            break;
        case WM_DESTROY:
            PostQuitMessage(0);
            break;
        case WM_COMMAND:
        {
            switch LOWORD(wParam)
            {
                case ID_FILE_NEW:
                {
                    ModelGL model;
                    Win::ViewGL view;

                    Win::ControllerGL glCtrl(&model, &view);

                    HWND hChild = CreateWindowEx(WS_EX_MDICHILD,
                        g_szMDIChild_ClassName,
                        g_szMDIChild_Title,
                        WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW,
                        CW_USEDEFAULT,
                        CW_USEDEFAULT,
                        CW_USEDEFAULT,
                        CW_USEDEFAULT,
                        g_hMDIClient,
                        NULL,
                        g_hInst,
                        (LPVOID)&glCtrl);
                }
                break;
                case ID_WINDOW_CASCADE:
                    PostMessage(g_hMDIClient, WM_MDICASCADE, 0, 0);
                    break;
                case ID_WINDOW_TILEHORIZONTAL:
                    PostMessage(g_hMDIClient, WM_MDITILE, MDITILE_HORIZONTAL, 0);
                    break;
                case ID_WINDOW_TILEVERTICAL:
                    PostMessage(g_hMDIClient, WM_MDITILE, MDITILE_VERTICAL, 0);
                    break;
                case ID_WINDOW_ARRANGEICONS:
                    PostMessage(g_hMDIClient, WM_MDIICONARRANGE, 0, 0);
                    break;
                default:
                {
                    if (LOWORD(wParam) >= IDC_MDICHILD_FIRST)
                    {
                        DefFrameProc(hWnd, g_hMDIClient, uMsg, wParam, lParam);
                    }
                    else
                    {
                        HWND hChild;
                        hChild = (HWND)SendMessage(g_hMDIClient, WM_MDIGETACTIVE, 0, 0);
                        if (hChild)
                        {
                            SendMessage(hChild, WM_COMMAND, wParam, lParam);
                        }
                    }
                }
            };
        }
        break;
        default:
            return DefFrameProc(hWnd, g_hMDIClient, uMsg, wParam, lParam);
    }
    return 0;
}

int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow) {
    UNREFERENCED_PARAMETER(hPrevInst);
    UNREFERENCED_PARAMETER(lpCmdLine);

    char g_szMDI_Title[MAX_LOADSTRING];
    char g_szMDI_ClassName[MAX_LOADSTRING];

    LoadString(hInst, IDS_MDI_TITLE, g_szMDI_Title, MAX_LOADSTRING);
    LoadString(hInst, IDS_MDI_CLASSNAME, g_szMDI_ClassName, MAX_LOADSTRING);
    LoadString(hInst, IDS_MDICHILD_TITLE, g_szMDIChild_Title, MAX_LOADSTRING);
    LoadString(hInst, IDS_MDICHILD_CLASSNAME, g_szMDIChild_ClassName, MAX_LOADSTRING);

    HACCEL hAccelTable = LoadAccelerators(hInst, MAKEINTRESOURCE(IDI_MDI));

    WNDCLASSEX wcex;
    ZeroMemory(&wcex, sizeof(WNDCLASSEX));
    wcex.cbSize = sizeof(WNDCLASSEX);
    wcex.style = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc = Win::MDIChildWndProc;
    wcex.cbClsExtra = 0;
    wcex.cbWndExtra = sizeof(Win::Controller*);
    wcex.hInstance = hInst;
    wcex.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_MDICHILD));
    wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wcex.lpszMenuName = nullptr;
    wcex.lpszClassName = g_szMDIChild_ClassName;
    wcex.hIconSm = LoadIcon(hInst, MAKEINTRESOURCE(IDI_MDICHILD_SMALL));

    if (!RegisterClassEx(&wcex))
    {
        MessageBox(0, "Failed to create MDI child window class", "Error!", MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    ZeroMemory(&wcex, sizeof(WNDCLASSEX));
    wcex.cbSize = sizeof(WNDCLASSEX);
    wcex.style = CS_OWNDC;
    wcex.lpfnWndProc = MDIWndProc;
    wcex.cbClsExtra = 0;
    wcex.cbWndExtra = 0;
    wcex.hInstance = hInst;
    wcex.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_MDI));
    wcex.hCursor = LoadCursor(0, IDC_ARROW);
    wcex.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
    wcex.lpszMenuName = MAKEINTRESOURCE(IDM_MDI);
    wcex.lpszClassName = g_szMDI_ClassName;
    wcex.hIconSm = LoadIcon(hInst, MAKEINTRESOURCE(IDI_MDI_SMALL));

    if (!RegisterClassEx(&wcex))
    {
        MessageBox(0, "Failed to create MDI main window class", "Error!", MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    g_hMDI = CreateWindowEx(0,
        g_szMDI_ClassName,
        g_szMDI_Title,
        WS_VISIBLE | WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        0,
        0,
        hInst,
        NULL);

    if (g_hMDI == NULL)
    {
        MessageBox(NULL, "Failed to create MDI main window!", "Error!", MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    g_hInst = hInst;

    MSG uMsg;

    while (GetMessage(&uMsg, 0, 0, 0)) {
        if (!TranslateMDISysAccel(g_hMDIClient, &uMsg) &&
            !TranslateAccelerator(uMsg.hwnd, hAccelTable, &uMsg))
        {
            TranslateMessage(&uMsg);
            DispatchMessage(&uMsg);
        }
    };

    return (int)uMsg.wParam;
}

使用 FILE>NEW 打开新文档时:

  1. 所有子窗口都不可见。

  2. 只有第一个子窗口在主窗体的 Windows 菜单中有一个条目,创建任何更多窗口都会删除该条目。

  3. 我没有收到任何错误,附加调试器也没有显示任何内容。

有人遇到过这个问题吗?

或者这不是问题而是哥伦布彩蛋,而我遗漏了一些明显的东西?

抱歉,代码太多了。老实说,我确实尝试过修剪它。

最佳答案

我发现您的代码中至少有 2 个主要错误需要修复:

  1. WM_MDICREATE是应用程序发送到 MDI 客户端窗口以创建 MDI 子窗口的消息。子 WndProc 将收到 WM_(NC)CREATE包含 MDICREATESTRUCT* 的消息在 lParam 中传递的指针的 WM_MDICREATE (如果您使用 CreateMDIWindow() 而不是 WM_MDICREATE ,它将为您创建必要的 MDICREATESTRUCT )。但是,您的代码未使用 WM_MDICREATE (或 CreateMDIWindow() )来创建其 MDI 子窗口,您正在使用 CreateWindowEx(WS_EX_MDICHILD, ...)直接,你没有传递 MDICREATESTRUCT*lpParam参数,您传递的是 ControllerGL*指针代替。因此,在您的 child WndProc 的 WM_(NC)CREATE 中处理程序,CREATESTRUCT::lpCreateParam字段将是 ControllerGL*指针,不是 MDICREATESTRUCT*指针。

  2. 你的 ID_FILE_NEW处理程序正在传递指向 CreateWindowEx() 的指针到本地ControllerGL超出范围并在 CreateWindowEx() 之后销毁的对象退出,留下新创建的 MDI 子窗口悬空 Controller*指向所有后续消息的无效内存的指针。您需要动态分配 ControllerGL通过 new 对象然后 delete当 MDI 子窗口被销毁时,例如在其 WM_(NC)DESTROY 中处理程序。

关于c++ - 为什么在 WM_NCCREATE 之后 MDI 子窗口不存在?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58517012/

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