所以我得到了这段代码:
void Engine::Run() {
// initialize all components
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK))
throw Exception("couldn't initialize SDL\n" + string(SDL_GetError()), 1);
// other code
run = true;
SDL_Event event;
while (run) {
// other code
uint32 timeout = SDL_GetTicks() + 50;
while (SDL_PollEvent(&event) && timeout - SDL_GetTicks() > 0)
HandleEvent(event);
}
}
void Engine::HandleEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_KEYDOWN:
inputSys->KeyDownEvent(event.key);
break;
case SDL_KEYUP:
inputSys->KeyUpEvent(event.key);
break;
case SDL_JOYBUTTONDOWN:
cout << "button" << endl;
break;
case SDL_JOYHATMOTION:
cout << "hat" << endl;
break;
case SDL_JOYAXISMOTION:
cout << "axis" << endl;
break;
case SDL_JOYDEVICEADDED: case SDL_JOYDEVICEREMOVED:
inputSys->UpdateControllers();
break;
// other code
}
}
问题是唯一没有被调用的事件是操纵杆按钮、帽子和轴事件。其他两个操纵杆相关事件工作正常。
我在不同的项目中使用完全相同的代码,其中所有操纵杆事件都可以毫无问题地调用,但自从我将代码移至我的新项目后,它们就不再被调用了。
SDL 确实识别插入的 Controller ,我可以使用 SDL_JoystickGetAxis 等函数,但出于某种原因,这三个事件似乎不起作用。知道这是为什么吗?
最佳答案
你必须调用SDL_JoystickOpen得到那些事件。这是他们的例子:
SDL_Joystick *joy;
// Initialize the joystick subsystem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Check for joystick
if (SDL_NumJoysticks() > 0) {
// Open joystick
joy = SDL_JoystickOpen(0);
if (joy) {
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL_JoystickNameForIndex(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
} else {
printf("Couldn't open Joystick 0\n");
}
// Close if opened
if (SDL_JoystickGetAttached(joy)) {
SDL_JoystickClose(joy);
}
}
关于c++ - SDL2 操纵杆事件未触发,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38831725/