状态机的 C++ 代码

标签 c++ design-patterns switch-statement state-machine idioms

这是一个用 C++ 编写的面试问题:

Write code for a vending machine: Start with a simple one where it just vends one type of item. So two state variables: money and inventory, would do.

我的回答:

我会使用具有大约 3-4 个状态的状态机。使用枚举变量来指示状态并使用 switch case 语句,其中每个 case 都有对应于每个状态的操作,并停留在循环中以从一个状态移动到另一个状态。

下一个问题:

But using a switch case statement does not "scale well" for more states being added and modifying existing operations in a state. How are you going to deal with that problem?

当时我无法回答这个问题。但后来想,我大概可以:

  • 对不同的状态有不同的功能(每个功能对应一个状态)
  • 有一个 std::map from (string, function) 其中字符串表示状态以调用相应的状态函数。
  • 主函数有一个字符串变量(从初始状态开始),并在循环中调用该变量对应的函数。每个函数执行所需的操作并将新状态返回给主函数。

我的问题是:

  • 在大规模软件系统的上下文中,switch-case 语句在可扩展性方面存在什么问题?
  • 如果是这样,我的解决方案(目前我觉得它比长线性代码更模块化)是否能解决问题?

面试问题期待来自 C++ 习惯用法和大型软件系统设计模式的答案。

最佳答案

我正在考虑采用更面向对象的方法,使用 State Pattern :

机器:

// machine.h
#pragma once

#include "MachineStates.h"

class AbstractState;

class Machine {
  friend class AbstractState;

public:
  Machine(unsigned int _stock);
  void sell(unsigned int quantity);
  void refill(unsigned int quantity);
  unsigned int getStock();
  ~Machine();

private:
  unsigned int stock;
  AbstractState *state;
};


// --------

// machine.cpp
#include "Machine.h"
#include "MachineStates.h"

Machine::Machine(unsigned int _stock) {
  stock = _stock;
  state = _stock > 0 ? static_cast<AbstractState *>(new Normal())
                    : static_cast<AbstractState *>(new SoldOut());
}

Machine::~Machine() { delete state; }

void Machine::sell(unsigned int quantity) { state->sell(*this, quantity); }

void Machine::refill(unsigned int quantity) { state->refill(*this, quantity); }

unsigned int Machine::getStock() { return stock; }

美国:

// MachineStates.h
#pragma once

#include "Machine.h"
#include <exception>
#include <stdexcept>

class Machine;

class AbstractState {
public:
  virtual void sell(Machine &machine, unsigned int quantity) = 0;
  virtual void refill(Machine &machine, unsigned int quantity) = 0;
  virtual ~AbstractState();

protected:
  void setState(Machine &machine, AbstractState *st);
  void updateStock(Machine &machine, unsigned int quantity);
};

class Normal : public AbstractState {
public:
  virtual void sell(Machine &machine, unsigned int quantity);
  virtual void refill(Machine &machine, unsigned int quantity);
  virtual ~Normal();
};

class SoldOut : public AbstractState {
public:
  virtual void sell(Machine &machine, unsigned int quantity);
  virtual void refill(Machine &machine, unsigned int quantity);
  virtual ~SoldOut();
};

// --------

// MachineStates.cpp
#include "MachineStates.h"

AbstractState::~AbstractState() {}

void AbstractState::setState(Machine &machine, AbstractState *state) {
  AbstractState *aux = machine.state;
  machine.state = state;
  delete aux;
}

void AbstractState::updateStock(Machine &machine, unsigned int quantity) {
  machine.stock = quantity;
}

Normal::~Normal() {}

void Normal::sell(Machine &machine, unsigned int quantity) {
  unsigned int currStock = machine.getStock();
  if (currStock < quantity) {
    throw std::runtime_error("Not enough stock");
  }

  updateStock(machine, currStock - quantity);

  if (machine.getStock() == 0) {
    setState(machine, new SoldOut());
  }
}

void Normal::refill(Machine &machine, unsigned int quantity) {
  int currStock = machine.getStock();
  updateStock(machine, currStock + quantity);
}

SoldOut::~SoldOut() {}

void SoldOut::sell(Machine &machine, unsigned int quantity) {
  throw std::runtime_error("Sold out!");
}

void SoldOut::refill(Machine &machine, unsigned int quantity) {
  updateStock(machine, quantity);
  setState(machine, new Normal());
}

我不习惯用 C++ 编程,但这段代码显然是针对 GCC 4.8.2 clang@11.0.0 和Valgrind 显示没有泄漏,所以我想这很好。我不是在计算金钱,但我不需要这个来向你展示这个想法。

测试它:

// main.cpp
#include "Machine.h"
#include "MachineStates.h"
#include <iostream>
#include <stdexcept>

int main() {
  Machine m(10), m2(0);

  m.sell(10);
  std::cout << "m: "
            << "Sold 10 items" << std::endl;

  try {
    m.sell(1);
  } catch (std::exception &e) {
    std::cerr << "m: " << e.what() << std::endl;
  }

  m.refill(20);
  std::cout << "m: "
            << "Refilled 20 items" << std::endl;

  m.sell(10);
  std::cout << "m: "
            << "Sold 10 items" << std::endl;
  std::cout << "m: "
            << "Remaining " << m.getStock() << " items" << std::endl;

  m.sell(5);
  std::cout << "m: "
            << "Sold 5 items" << std::endl;
  std::cout << "m: "
            << "Remaining " << m.getStock() << " items" << std::endl;

  try {
    m.sell(10);
  } catch (std::exception &e) {
    std::cerr << "m: " << e.what() << std::endl;
  }

  try {
    m2.sell(1);
  } catch (std::exception &e) {
    std::cerr << "m2: " << e.what() << std::endl;
  }

  return 0;
}

一点点Makefile:

CC = clang++
CFLAGS = -g -Wall -std=c++17

main: main.o Machine.o MachineStates.o
    $(CC) $(CFLAGS) -o main main.o Machine.o MachineStates.o

main.o: main.cpp Machine.h MachineStates.h
    $(CC) $(CFLAGS) -c main.cpp

Machine.o: Machine.h MachineStates.h

MachineStates.o: Machine.h MachineStates.h

clean:
    $(RM) main

然后运行:

make main
./main

输出是:

m: Sold 10 items
m: Sold out!
m: Refilled 20 items
m: Sold 10 items
m: Remaining 10 items
m: Sold 5 items
m: Remaining 5 items
m: Not enough stock
m2: Not enough stock

现在,如果你想添加一个 Broken 状态,你只需要另一个 AbstractState 子状态:

diff --git a/Machine.cpp b/Machine.cpp
index 935d654..6c1f421 100644
--- a/Machine.cpp
+++ b/Machine.cpp
@@ -13,4 +13,8 @@ void Machine::sell(unsigned int quantity) { state->sell(*this, quantity); }
 
 void Machine::refill(unsigned int quantity) { state->refill(*this, quantity); }
 
+void Machine::damage() { state->damage(*this); }
+
+void Machine::fix() { state->fix(*this); }
+
 unsigned int Machine::getStock() { return stock; }
diff --git a/Machine.h b/Machine.h
index aa983d0..706dde2 100644
--- a/Machine.h
+++ b/Machine.h
@@ -12,6 +12,8 @@ public:
   Machine(unsigned int _stock);
   void sell(unsigned int quantity);
   void refill(unsigned int quantity);
+  void damage();
+  void fix();
   unsigned int getStock();
   ~Machine();
 
diff --git a/MachineStates.cpp b/MachineStates.cpp
index 9656783..d35a53d 100644
--- a/MachineStates.cpp
+++ b/MachineStates.cpp
@@ -13,6 +13,16 @@ void AbstractState::updateStock(Machine &machine, unsigned int quantity) {
   machine.stock = quantity;
 }
 
+void AbstractState::damage(Machine &machine) {
+  setState(machine, new Broken());
+};
+
+void AbstractState::fix(Machine &machine) {
+  setState(machine, machine.stock > 0
+                        ? static_cast<AbstractState *>(new Normal())
+                        : static_cast<AbstractState *>(new SoldOut()));
+};
+
 Normal::~Normal() {}
 
 void Normal::sell(Machine &machine, unsigned int quantity) {
@@ -33,6 +43,10 @@ void Normal::refill(Machine &machine, unsigned int quantity) {
   updateStock(machine, currStock + quantity);
 }
 
+void Normal::fix(Machine &machine) {
+  throw std::runtime_error("If it ain't broke, don't fix it!");
+};
+
 SoldOut::~SoldOut() {}
 
 void SoldOut::sell(Machine &machine, unsigned int quantity) {
@@ -43,3 +57,17 @@ void SoldOut::refill(Machine &machine, unsigned int quantity) {
   updateStock(machine, quantity);
   setState(machine, new Normal());
 }
+
+void SoldOut::fix(Machine &machine) {
+  throw std::runtime_error("If it ain't broke, don't fix it!");
+};
+
+Broken::~Broken() {}
+
+void Broken::sell(Machine &machine, unsigned int quantity) {
+  throw std::runtime_error("Machine is broken! Fix it before sell");
+}
+
+void Broken::refill(Machine &machine, unsigned int quantity) {
+  throw std::runtime_error("Machine is broken! Fix it before refill");
+}
diff --git a/MachineStates.h b/MachineStates.h
index b117d3c..3921d35 100644
--- a/MachineStates.h
+++ b/MachineStates.h
@@ -11,6 +11,8 @@ class AbstractState {
 public:
   virtual void sell(Machine &machine, unsigned int quantity) = 0;
   virtual void refill(Machine &machine, unsigned int quantity) = 0;
+  virtual void damage(Machine &machine);
+  virtual void fix(Machine &machine);
   virtual ~AbstractState();
 
 protected:
@@ -22,6 +24,7 @@ class Normal : public AbstractState {
 public:
   virtual void sell(Machine &machine, unsigned int quantity);
   virtual void refill(Machine &machine, unsigned int quantity);
+  virtual void fix(Machine &machine);
   virtual ~Normal();
 };
 
@@ -29,5 +32,13 @@ class SoldOut : public AbstractState {
 public:
   virtual void sell(Machine &machine, unsigned int quantity);
   virtual void refill(Machine &machine, unsigned int quantity);
+  virtual void fix(Machine &machine);
   virtual ~SoldOut();
 };
+
+class Broken : public AbstractState {
+public:
+  virtual void sell(Machine &machine, unsigned int quantity);
+  virtual void refill(Machine &machine, unsigned int quantity);
+  virtual ~Broken();
+};
diff --git a/main b/main
index 26915c2..de2c3e5 100755
Binary files a/main and b/main differ
diff --git a/main.cpp b/main.cpp
index 8c57fed..82ea0bf 100644
--- a/main.cpp
+++ b/main.cpp
@@ -39,11 +39,34 @@ int main() {
     std::cerr << "m: " << e.what() << std::endl;
   }
 
+  m.damage();
+  std::cout << "m: "
+            << "Machine is broken" << std::endl;
+  m.fix();
+  std::cout << "m: "
+            << "Fixed! In stock: " << m.getStock() << " items" << std::endl;
+
   try {
     m2.sell(1);
   } catch (std::exception &e) {
     std::cerr << "m2: " << e.what() << std::endl;
   }
 
+  try {
+    m2.fix();
+  } catch (std::exception &e) {
+    std::cerr << "m2: " << e.what() << std::endl;
+  }
+
+  m2.damage();
+  std::cout << "m2: "
+            << "Machine is broken" << std::endl;
+
+  try {
+    m2.refill(10);
+  } catch (std::exception &e) {
+    std::cerr << "m2: " << e.what() << std::endl;
+  }
+
   return 0;
 }

要添加更多产品,您必须有产品 map 及其各自的库存数量等等......

最终代码可见this repo .

关于状态机的 C++ 代码,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14676709/

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