您好!
我正在 XNA 开发一款太空射击游戏。游戏运行正常,我在代码中找不到任何错误。但是,当我从我的宇宙飞船发射太多子弹时,游戏就会崩溃。
当子弹离开屏幕时,我确实删除了它们,但它们仍然导致游戏崩溃。
我得到的错误信息是:
"An unhandled exception of type 'System.ComponentModel.Win32Exception' occurred in System.Drawing.dll" "Additional information: The process has ended"
标记的行是:
public Bullet(Texture2D texture, Color color, float speed, int scale)
这里是子弹的相关代码:
Game1.cs
// This is a member variable at the top of my program
public List<Bullet> bullets = new List<Bullet>();
// Further down
public void UpdateBullets()
{
foreach (Bullet bullet in bullets)
{
bullet.position.Y += bullet.speed;
if (bullet.position.Y >= GraphicsDevice.Viewport.Height || bullet.position.Y + bullet.height <= 0
|| bullet.position.X < 0 || bullet.position.X - bullet.width > GraphicsDevice.Viewport.Width)
bullet.isVisible = false;
}
for (int i = 0; i < bullets.Count(); i++)
{
if (!bullets[i].isVisible)
{
bullets[i].texture = null;
bullets[i] = null;
bullets.Remove(bullets[i]);
}
}
}
public void Shoot(Entity e, Texture2D texture)
{
Bullet newBullet = new Bullet(texture, e.color, e.bulletSpeed, 16);
newBullet.owner = e;
newBullet.SetPositionByBottom(e.bulletPoint);
newBullet.isVisible = true;
if (bullets.Count() < maxBullets)
{
bullets.Add(newBullet);
}
}
public void DrawBullets()
{
foreach (Bullet bullet in bullets)
{
bullet.Draw(spriteBatch);
}
}
子弹.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace SpaceShooter
{
class Bullet : GameObject
{
public float speed;
public bool isVisible;
public Entity owner;
public Bullet(Texture2D texture, Color color, float speed, int scale)
{
this.color = color;
this.texture = texture;
this.speed = speed;
width = scale;
height = scale * 2;
isVisible = false;
}
}
}
关于内存泄漏的来源有任何想法,或者它是否根本就是内存泄漏?
最佳答案
尝试向后迭代项目符号列表:
for (int i = bullets.Count()-1; i >= 0; i--)
{
if (!bullets[i].isVisible)
{
bullets[i].texture = null;
bullets[i] = null;
bullets.Remove(bullets[i]);
}
}
当您删除列表中第 i 处的项目时,第 i+1 处的项目将被下推到 i,但您现在将跳过该项目。我认为这可能会导致您的内存泄漏。逆向工作应该可以避免这个问题。
关于c# - XNA未知内存泄漏导致游戏崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34226566/