opencv - 单应矩阵分解为旋转矩阵和平移向量

标签 opencv matrix rotation homography decomposition

我正在使用 opencv 2.4.4 为 android 开发一个增强现实应用程序,但在单应性分解方面遇到了一些问题。 正如我们所知,单应矩阵定义为 H=A.[R t] ,其中 A 是固有相机矩阵,R 是旋转矩阵,t 是平移向量。 我想使用图片估计相机的视角,以及相机在 3d 房间中的方向。

我可以用 opencv 函数 findHomography 估计单应矩阵,我认为它有效!!! 以下是我的做法:

static Mat mFindHomography(MatOfKeyPoint keypoints1, MatOfKeyPoint keypoints2, MatOfDMatch matches){
    List<Point> lp1 = new ArrayList<Point>(500);
    List<Point> lp2 = new ArrayList<Point>(500);

    KeyPoint[] k1 = keypoints1.toArray();
    KeyPoint[] k2 = keypoints2.toArray();

    List<DMatch> matchesList = matches.toList();

    if (matchesList.size() < 4){
        MatOfDMatch mat = new MatOfDMatch();
        return mat;
    }

    // Add matches keypoints to new list to apply homography
    for(DMatch match : matchesList){
        Point kk1 = k1[match.queryIdx].pt;
        Point kk2 = k2[match.trainIdx].pt;
        lp1.add(kk1);
        lp2.add(kk2);
    }

    MatOfPoint2f srcPoints = new MatOfPoint2f(lp1.toArray(new Point[0]));
    MatOfPoint2f dstPoints  = new MatOfPoint2f(lp2.toArray(new Point[0]));

    Mat mask = new Mat();

    Mat homography = Calib3d.findHomography(srcPoints, dstPoints, Calib3d.RANSAC, 10, mask); // Finds a perspective transformation between two planes. ---Calib3d.LMEDS Least-Median robust method 

    List<DMatch> matches_homo = new ArrayList<DMatch>();
    int size = (int) mask.size().height;
    for(int i = 0; i < size; i++){          
        if ( mask.get(i, 0)[0] == 1){
            DMatch d = matchesList.get(i);
            matches_homo.add(d);
        }
    }

    MatOfDMatch mat = new MatOfDMatch();
    mat.fromList(matches_homo);

    matchesFilterdByRansac = (int) mat.size().height;
    return homography;
}

之后,我想分解这个单应矩阵并计算欧拉角。正如我们所知 H=A.[R t],我将单应矩阵与相机固有矩阵的逆相乘:H.A^{-1} = [R t]。所以,我想在旋转和平移中分解 [R t] 并从旋转矩阵计算欧拉角。但它没有用。那里有什么问题?!!

if(!homography.empty()){ // esstimate pose frome homography 
Mat intrinsics = Mat.zeros(3, 3, CvType.CV_32FC1);  // camera intrinsic matrix 
intrinsics.put(0, 0, 890);
intrinsics.put(0, 2, 400);
intrinsics.put(1, 1, 890);
intrinsics.put(1, 2, 240);
intrinsics.put(2, 2, 1);

// Inverse Matrix from Wolframalpha
double[] inverseIntrinsics = { 0.001020408, 0 , -0.408163265,
        0, 0.0011235955, -0.26966292,
        0, 0 , 1 }; 

// cross multiplication 
double[] rotationTranslation = matrixMultiply3X3(homography, inverseIntrinsics);

Mat pose = Mat.eye(3, 4, CvType.CV_32FC1);  // 3x4 matrix, the camera pose
float norm1 = (float) Core.norm(rotationTranslation.col(0));
float norm2 = (float) Core.norm(rotationTranslation.col(1));
float tnorm = (norm1 + norm2) / 2.0f;       // Normalization value  ---test: float tnorm = (float) h.get(2, 2)[0];// not worked

Mat normalizedTemp = new Mat();
Core.normalize(rotationTranslation.col(0), normalizedTemp);
normalizedTemp.convertTo(normalizedTemp, CvType.CV_32FC1);
normalizedTemp.copyTo(pose.col(0)); // Normalize the rotation, and copies the column to pose

Core.normalize(rotationTranslation.col(1), normalizedTemp);
normalizedTemp.convertTo(normalizedTemp, CvType.CV_32FC1);    
normalizedTemp.copyTo(pose.col(1));// Normalize the rotation and copies the column to pose

Mat p3 = pose.col(0).cross(pose.col(1)); // Computes the cross-product of p1 and p2
p3.copyTo(pose.col(2));// Third column is the crossproduct of columns one and two

double[] buffer = new double[3];
rotationTranslation.col(2).get(0, 0, buffer);
pose.put(0, 3, buffer[0] / tnorm);  //vector t [R|t] is the last column of pose
pose.put(1, 3, buffer[1] / tnorm);
pose.put(2, 3, buffer[2] / tnorm);

float[] rotationMatrix = new float[9];
rotationMatrix = getArrayFromMat(pose);

float[] eulerOrientation = new float[3];
SensorManager.getOrientation(rotationMatrix, eulerOrientation); 

// Convert radian to degree
double yaw = (double) (eulerOrientation[0]) * (180 / Math.PI));// * -57;
double pitch = (double) (eulerOrientation[1]) * (180 / Math.PI));
double roll = (double) (eulerOrientation[2]) * (180 / Math.PI));}

请注意,opencv 3.0 具有同构分解功能(here),但我使用的是 opencv 2.4.4 for android!!!在java中有它的包装器吗?

第二个问题是欧拉角旋转矩阵的分解。有什么问题吗:

    float[] eulerOrientation = new float[3];
SensorManager.getOrientation(rotationMatrix, eulerOrientation); 

我用了这个link也是,但不是更好的结果!

double pitch = Math.atan2(pose.get(2, 1)[0], pose.get(2, 2)[0]);
double roll = Math.atan2(-1*pose.get(2, 0)[0], Math.sqrt( Math.pow(pose.get(2, 1)[0], 2) + Math.pow(pose.get(2, 2)[0], 2)) );
double yaw = Math.atan2(pose.get(1, 0)[0], pose.get(0, 0)[0]);

非常感谢任何回复

最佳答案

我希望这个答案对今天正在寻找解决方案的人有所帮助。

我的回答使用c++和opencv 2.4.9。我从 opencv 3.0 复制了 decomposehomographymat 函数。在计算单应性之后,我使用复制的函数来分解单应性。要过滤单应矩阵并从 4 个分解中选择正确答案,请查看我的答案 here .

从旋转矩阵中获取欧拉角,可以引用this .我能够通过这种方法获得良好的结果。

关于opencv - 单应矩阵分解为旋转矩阵和平移向量,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29785049/

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