Android 两指旋转

标签 android rotation gesture-recognition

我正在尝试在 android 中实现两个手指旋转,但是它并没有像预期的那样工作。目标是像谷歌地球一样实现旋转(两指围绕焦点旋转图像)。目前我的旋转监听器看起来像这样:

 private class RotationGestureListener {
    private static final int INVALID_POINTER_ID = -1;
    private float fX, fY, sX, sY, focalX, focalY;
    private int ptrID1, ptrID2;

    public RotationGestureListener(){
        ptrID1 = INVALID_POINTER_ID;
        ptrID2 = INVALID_POINTER_ID;
    }

    public boolean onTouchEvent(MotionEvent event){
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                sX = event.getX();
                sY = event.getY();
                ptrID1 = event.getPointerId(0);
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                fX = event.getX();
                fY = event.getY();
                focalX = getMidpoint(fX, sX);
                focalY = getMidpoint(fY, sY);
                ptrID2 = event.getPointerId(event.getActionIndex());
                break;
            case MotionEvent.ACTION_MOVE:

                if(ptrID1 != INVALID_POINTER_ID && ptrID2 != INVALID_POINTER_ID){
                    float nfX, nfY, nsX, nsY;
                    nfX = event.getX(event.findPointerIndex(ptrID1));
                    nfY = event.getY(event.findPointerIndex(ptrID1));
                    nsX = event.getX(event.findPointerIndex(ptrID2));
                    nsY = event.getY(event.findPointerIndex(ptrID2));
                    float angle = angleBtwLines(fX, fY, nfX, nfY, sX, sY, nsX, nsY);
                    rotateImage(angle, focalX, focalY);
                    fX = nfX;
                    fY = nfY;
                    sX = nfX;
                    sY = nfY;
                }
                break;
            case MotionEvent.ACTION_UP:
                ptrID1 = INVALID_POINTER_ID;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                ptrID2 = INVALID_POINTER_ID;
                break;
        }
        return false;
    }

    private float getMidpoint(float a, float b){
        return (a + b) / 2;
    }
    private float angleBtwLines (float fx1, float fy1, float fx2, float fy2, float sx1, float sy1, float sx2, float sy2){
        float angle1 = (float) Math.atan2(fy1 - fy2, fx1 - fx2);
        float angle2 = (float) Math.atan2(sy1 - sy2, sx1 - sx2);
        return (float) Math.toDegrees((angle1-angle2));
    }
}

但是,每当我旋转时,旋转角度会大得多,有时它会旋转到错误的一侧。有关如何解决此问题的任何想法?

顺便说一句,我在摩托罗拉 Atrix 上测试它,所以它没有触摸屏错误。

谢谢

最佳答案

类的改进:

  • 自旋转开始后返回的总角度
  • 删除不必要的功能
  • 简化
  • 仅在第二个指针向下后获取第一个指针的位置
public class RotationGestureDetector {
    private static final int INVALID_POINTER_ID = -1;
    private float fX, fY, sX, sY;
    private int ptrID1, ptrID2;
    private float mAngle;

    private OnRotationGestureListener mListener;

    public float getAngle() {
        return mAngle;
    }

    public RotationGestureDetector(OnRotationGestureListener listener){
        mListener = listener;
        ptrID1 = INVALID_POINTER_ID;
        ptrID2 = INVALID_POINTER_ID;
    }

    public boolean onTouchEvent(MotionEvent event){
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                ptrID1 = event.getPointerId(event.getActionIndex());
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                ptrID2 = event.getPointerId(event.getActionIndex());
                sX = event.getX(event.findPointerIndex(ptrID1));
                sY = event.getY(event.findPointerIndex(ptrID1));
                fX = event.getX(event.findPointerIndex(ptrID2));
                fY = event.getY(event.findPointerIndex(ptrID2));
                break;
            case MotionEvent.ACTION_MOVE:
                if(ptrID1 != INVALID_POINTER_ID && ptrID2 != INVALID_POINTER_ID){
                    float nfX, nfY, nsX, nsY;
                    nsX = event.getX(event.findPointerIndex(ptrID1));
                    nsY = event.getY(event.findPointerIndex(ptrID1));
                    nfX = event.getX(event.findPointerIndex(ptrID2));
                    nfY = event.getY(event.findPointerIndex(ptrID2));

                    mAngle = angleBetweenLines(fX, fY, sX, sY, nfX, nfY, nsX, nsY);

                    if (mListener != null) {
                        mListener.OnRotation(this);
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                ptrID1 = INVALID_POINTER_ID;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                ptrID2 = INVALID_POINTER_ID;
                break;
            case MotionEvent.ACTION_CANCEL:
                ptrID1 = INVALID_POINTER_ID;
                ptrID2 = INVALID_POINTER_ID;
                break;
        }
        return true;
    }

    private float angleBetweenLines (float fX, float fY, float sX, float sY, float nfX, float nfY, float nsX, float nsY)
    {
        float angle1 = (float) Math.atan2( (fY - sY), (fX - sX) );
        float angle2 = (float) Math.atan2( (nfY - nsY), (nfX - nsX) );

        float angle = ((float)Math.toDegrees(angle1 - angle2)) % 360;
        if (angle < -180.f) angle += 360.0f;
        if (angle > 180.f) angle -= 360.0f;
        return angle;
    }

    public static interface OnRotationGestureListener {
        public void OnRotation(RotationGestureDetector rotationDetector);
    }
}

使用方法:

  1. 把上面的类放在一个单独的文件中RotationGestureDetector.java
  2. 在您的 Activity 类中创建一个 RotationGestureDetector 类型的私有(private)字段 mRotationDetector,并在初始化期间创建检测器的新实例(onCreate 方法例如)并给出一个实现onRotation方法的类作为参数(这里是activity = this)。
  3. 在方法onTouchEvent中,将接收到的触摸事件通过'mRotationDetector.onTouchEvent(event);'发送到手势检测器
  4. 在您的 Activity 中实现 RotationGestureDetector.OnRotationGestureListener 并在 Activity 中添加方法“public void OnRotation(RotationGestureDetector rotationDetector)”。在此方法中,通过 rotationDetector.getAngle()
  5. 获取角度

示例:

public class MyActivity extends Activity implements RotationGestureDetector.OnRotationGestureListener {
    private RotationGestureDetector mRotationDetector;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mRotationDetector = new RotationGestureDetector(this);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event){
        mRotationDetector.onTouchEvent(event);
        return super.onTouchEvent(event);
    }

    @Override
    public void OnRotation(RotationGestureDetector rotationDetector) {
        float angle = rotationDetector.getAngle();
        Log.d("RotationGestureDetector", "Rotation: " + Float.toString(angle));
    }

}

注意:

您还可以在 View 中使用 RotationGestureDetector 类来代替 Activity

关于Android 两指旋转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10682019/

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