正如问题所暗示的,我试图提取一个描述性的监视器名称以匹配显示适配器名称。下面的代码给了我一个像\.\DISPLAY1 这样的设备 ID,这是可以理解的,但不是我要找的。p>
// Get name.
D3DADAPTER_IDENTIFIER9 d3dID;
d3d9.Get().GetAdapterIdentifier(iAdapter, 0, &d3dID);
dispAd.name = d3dID.Description;
// Add monitor ID to display adapter name.
FIX_ME // Not happy with this yet!
HMONITOR hMonitor = d3d9.Get().GetAdapterMonitor(iAdapter);
MONITORINFOEXA monInfoEx;
monInfoEx.cbSize = sizeof(MONITORINFOEXA);
if (GetMonitorInfoA(hMonitor, &monInfoEx))
{
dispAd.name = dispAd.name + " on: " + monInfoEx.szDevice;
}
else TPB_ASSERT(0); // Mute?
我查看了文档以了解从何处提取该实际名称,但直到现在我还没有找到它。有时我有点愚蠢(如果你愿意的话,也可以说是盲目的),所以我会在午休时间再试一次——但也许有人能给我指出正确的方向?非常感谢。
(我指的是图形配置面板中显示的实际名称)
最佳答案
UINT iOutput = 0;
IDXGIOutput *pOutput = nullptr;
while (DXGI_ERROR_NOT_FOUND != pAdapter->EnumOutputs(iOutput++, &pOutput))
{
DXGI_OUTPUT_DESC desc;
VERIFY(S_OK == pOutput->GetDesc(&desc));
MONITORINFOEXW monInfoEx;
monInfoEx.cbSize = sizeof(MONITORINFOEXW);
GetMonitorInfoW(desc.Monitor, &monInfoEx);
DISPLAY_DEVICEW dispDev;
dispDev.cb = sizeof(DISPLAY_DEVICEW);
EnumDisplayDevicesW(monInfoEx.szDevice, 0, &dispDev, 0);
// FIXME: far from perfect, but should do the job if a vendor driver is installed.
// Otherwise it just displays something along the lines of "Plug & Play monitor".
SendDlgItemMessageW(hDialog, IDC_COMBO_OUTPUT, CB_ADDSTRING, 0, (LPARAM) dispDev.DeviceString);
pOutput->Release();
}
关于c++ - 来自 D3D 显示适配器 ID 的描述性监视器名称,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6834156/