我在使用 Three.js 时遇到了 Uncaught TypeError: undefined is not a function
。
在我创建 THREE.PerspectiveCamera
的行中显示错误。
脚本是
window.requestAnimFrame = (function(callback){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback){
window.setTimeout(callback, 1000 / 60);
};
})();
function animate(lastTime, angularSpeed, three){
// update
var date = new Date();
var time = date.getTime();
lastTime = time;
// render
three.renderer.render(three.scene, three.camera);
// request new frame
requestAnimFrame(function(){
animate(lastTime, angularSpeed, three);
});
}
$(window).bind('load',function(){
var angularSpeed = 0.2; // revolutions per second
var lastTime = 0;
$container = $("#container");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
$container.append(renderer.domElement);
// camera - Uncaught Type Error on the below line
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = -450;
camera.position.z = 400;
camera.rotation.x = 45 * (Math.PI / 180);
// scene
var scene = new THREE.Scene();
var material = new THREE.LineBasicMaterial({
color: 0x0000ff,
});
var geometry = new THREE.Geometry();
for(var i=0;i<100;i++){
geometry.vertices.push(new THREE.Vector3(i-100,i-100,i-100));
geometry.vertices.push(new THREE.Vector3(i+100,i+100,i+100));
var line = new Three.Line(geometry,material);
scene.add(line);
geometry=new THREE.Geometry();
}
// create wrapper object that contains three.js objects
var three = {
renderer: renderer,
camera: camera,
scene: scene,
};
animate(lastTime, angularSpeed, three);
});
这是因为我声明相机的方式不对吗? 我检查了 three.js 文档,给出的示例基本相同。 所以我不知道该怎么做。
更新:
遇到最后一个错误时,我正在使用 Three.js 的本地副本。我用链接 http://www.html5canvastutorials.com/libraries/Three.js 切换了它.
现在,PerspectiveCamera 错误消失了,但它在 Three.js 脚本中产生了一个新错误。错误是 Three.js 脚本第 337 行的 Uncaught TypeError: Cannot read property 'x' of undefined
谢谢。
最佳答案
本地副本的问题是您使用了未构建的 Three.js 文件(即 src/Three.js)。您想要的是 build/three.js 或 build/three.min.js。我将它复制到我的项目中,并在脚本标记的 src 属性中更改了对它的引用,一切都开始工作了。
简而言之:
mrdoob-three.js-2524525(or some other number here)
|
+----build
| |
| +--three.js <-- YES, CORRECT FILE
| +--three.min.js <-- YES
| ...
|
+----src
... |
+--Three.js <-- NO, PREBUILT FILE THAT ONLY CONTAINS CONSTANTS
...
关于javascript - Three.js - 未捕获的类型错误 : undefined is not a function,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15471879/