我有一个 USB Controller ,在游戏程序之外,我已将其映射为键盘上的箭头键(例如,您可以将其用作键盘上的普通箭头键)。我使用 ControlMK 程序完成了此操作。我的 Pygame 程序不会将 Controller 识别为键盘。当我尝试使用操纵杆模块时,程序无法正常运行。
这是我的代码:
import pygame, sys, time, random
from pygame.locals import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
while True:
for i in pygame.event.get():
if i.type==QUIT:
exit()
pressed=pygame.key.get_pressed()
if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
感谢您的帮助!
编辑:
我一直在尝试使用操纵杆模块。这是我从中获取示例代码的地方:
http://www.pygame.org/wiki/Joystick_analyzer
我编辑了我的代码以包含其中的一些内容,但它仍然不起作用。这是我编辑的代码:
import pygame, sys, time, random
from pygame.locals import *
from pygame import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
def __init__(self):
pygame.joystick.init()
self.my_joystick = None
self.joystick_names = []
for i in range(0, pygame.joystick.get_count()):
self.joystick_names.append(pygame.joystick.Joystick(i).get_name())
print self.joystick_names
if (len(self.joystick_names) > 0):
self.my_joystick = pygame.joystick.Joystick(0)
self.my_joystick.init()
#max_joy = max(self.my_joystick.get_numaxes(), self.my_joystick.get_numbuttons(), self.my_joystick.get_numhats()
while True:
for i in pygame.event.get():
pygame.event.pump()
if i.type==QUIT:
exit()
#pygame.joystick.Joystick(0)
#Joystick.init()
pressed=pygame.key.get_pressed()
#pressed_j=Joystick.get_hat()
def check_hat(self, p_hat):
if (self.my_joystick):
if (p_hat,self.my_joystick.get_numhats()):
return self.my_joystick.get_hat(p_hat)
return (0, 0)
if check_hat==(-1,0):
#if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
为了清楚起见,我的代码在使用键盘时确实有效。但是,它不会转换为映射到相同键的 Controller 。
最佳答案
您需要使用 Pygame 的 Joystick module ,或类似的东西,它具有以下方法:Joystick.get_init()
,它告诉操纵杆是否在 Pygame 中初始化,以及 Joystick.get_axis(axis_number)
它返回操纵杆沿给定轴 axis_number
的位置(以 float 表示)。 ControlMK 可能将操纵杆映射到过高级别的按键输入,无法与 Pygame 交互,尽管可能有某种方法可以改变这一点,但其文档似乎有限。
关于python - USB Controller 在 Pygame 中不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13546332/