可以使其在 C# 中工作:
- 创建名为 UnityCSharp 的 C# 控制台应用
- 添加 Unity NuGet
- 引用System.Configuration
- 添加App.config和C#代码如下,工作正常
C# 的 App.config:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration"/>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<alias alias="myAlias" type="UnityCSharp.ILogger, UnityCSharp" />
<container>
<register type="myAlias" mapTo="UnityCSharp.Logger, UnityCSharp" />
<register type="myAlias" mapTo="UnityCSharp.SpecialLogger, UnityCSharp" name="special" />
</container>
</unity>
</configuration>
C#:
using System;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
namespace UnityCSharp
{
public interface ILogger { string SayHello(); }
public class Logger : ILogger { public string SayHello() { return "hello"; } }
public class SpecialLogger : ILogger { public string SayHello() { return "special hello"; } }
class Program
{
static void Main(string[] args)
{
var container = new UnityContainer().LoadConfiguration();
Console.WriteLine(container.Resolve<ILogger>().SayHello()); // --> "hello"
Console.WriteLine(container.Resolve<ILogger>("special").SayHello()); // --> "special hello"
Console.ReadLine();
}
}
}
但无法在 F# 中重复它(同样是控制台应用程序,名为 UnityFSharp,相同的 NuGet 和 System.Configuration 引用)。
F# 的应用程序配置:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration"/>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<alias alias="myAlias" type="UnityFSharp.ILogger, UnityFSharp" />
<container>
<register type="myAlias" mapTo="UnityFSharp.Logger, UnityFSharp" />
<register type="myAlias" mapTo="UnityFSharp.SpecialLogger, UnityFSharp" name="special" />
</container>
</unity>
</configuration>
F#:
open System;
open Microsoft.Practices.Unity
open Microsoft.Practices.Unity.Configuration
type ILogger = abstract SayHello : unit -> string
type Logger() = interface ILogger with member x.SayHello () = "hello"
type SpecialLogger() = interface ILogger with member x.SayHello () = "special hello"
[<EntryPoint>]
let main argv =
let container = (new UnityContainer()).LoadConfiguration() // CRASHES HERE
Console.WriteLine (container.Resolve<ILogger>().SayHello()) // --> "hello"
Console.WriteLine (container.Resolve<ILogger>("special").SayHello()) // --> "special hello"
Console.ReadLine() |> ignore
0
会失败:
The type name or alias myAlias could not be resolved. Please check your configuration file and verify this type name.
我了解 F# 中的命名方式有所不同(http://ilspy.net/ 下面的屏幕截图)。 但我到底怎样才能让它发挥作用呢? 我尝试过各种 F# 模块、命名空间和 App.config 版本。 只要一个有效的例子就会有所帮助! (我可以重新组织我的 F#)
最佳答案
这里定义类型的方式,它们编译成称为的类型
程序+ILogger
程序+记录器
程序+SpecialLogger
因为它们是在 Program
模块中定义的。
一种选择是编辑配置文件以匹配名称:
<alias alias="myAlias" type="Program+ILogger, UnityFSharp" />
<container>
<register type="myAlias" mapTo="Program+Logger, UnityFSharp" />
<register type="myAlias" mapTo="Program+SpecialLogger, UnityFSharp" name="special" />
</container>
我发现的方法是在程序崩溃之前添加一行:
Console.WriteLine typeof<ILogger>
如果您不喜欢这些模块名称,可以将类型放在适当的命名空间中:
namespace Ploeh.Samples
type ILogger = abstract SayHello : unit -> string
type Logger() = interface ILogger with member x.SayHello () = "hello"
type SpecialLogger() = interface ILogger with member x.SayHello () = "special hello"
但是,这需要将它们放入单独的文件中,因为 main
函数是在 Program
模块中定义的。有了上面的命名空间,名称就变成了:
Ploeh.Samples.ILogger
Ploeh.Samples.Logger
Ploeh.Samples.SpecialLogger
关于dependency-injection - F# Unity 设计时配置,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23764126/