camera - AVLayerVideoGravityResize 在新设备、iOS 10 上不匹配?

标签 camera swift3 ios10 avcapturesession

具有全屏实时预览的相机,

    previewLayer!.videoGravity = AVLayerVideoGravityResize

制作图像...

    stillImageOutput?.captureStillImageAsynchronously(
        from: videoConnection, completionHandler:

全屏实时预览将或应该与静态图像精确匹配。

(为了清楚起见:假设您不小心使用了 AVLayerVideoGravityResizeAspectFill。在这种情况下,实时预览将与静态图像不匹配 - 您会在拉伸(stretch)时看到“跳跃”。)

但是...

如果您在 iOS10 上尝试以下操作(因此使用 AVLayerVideoGravityResize - 正确的选择)...

它并不完全有效:您会在实时预览和静态图像之间进行小跳转。其中之一稍微被错误地拉​​伸。

这实际上可能只是某些设备的错误吗?或者在 iOS 中?

(如果您在 iOS9 上尝试,它在旧设备上运行完美 - 不会跳转。)

还有人看过这个吗?

// CameraPlane ... the actual live camera plane per se


import UIKit
import AVFoundation

class CameraPlane:UIViewController
    {
    var captureSession: AVCaptureSession?
    var stillImageOutput: AVCaptureStillImageOutput?
    var previewLayer: AVCaptureVideoPreviewLayer?
    
    fileprivate func fixConnectionOrientation()
        {
        if let connection =  self.previewLayer?.connection 
            {
            let previewLayerConnection : AVCaptureConnection = connection
            
            guard previewLayerConnection.isVideoOrientationSupported else
                {
                print("strangely no orientation support")
                return
                }
            
            previewLayerConnection.videoOrientation = neededVideoOrientation()
            previewLayer!.frame = view.bounds
            }
        }
    
    func neededVideoOrientation()->(AVCaptureVideoOrientation)
        {
        let currentDevice:UIDevice = UIDevice.current
        let orientation: UIDeviceOrientation = currentDevice.orientation
        var r:AVCaptureVideoOrientation
        switch (orientation)
            {
            case .portrait: r = .portrait
                break
            case .landscapeRight: r = .landscapeLeft
                break
            case .landscapeLeft: r = .landscapeRight
                break
            case .portraitUpsideDown: r = .portraitUpsideDown
                break
            default: r = .portrait
                break
            }
        return r
        }
    
    override func viewDidLayoutSubviews()
        {
        super.viewDidLayoutSubviews()
        fixConnectionOrientation()
        }
    
    func cameraBegin()
        {
        captureSession = AVCaptureSession()
        
        captureSession!.sessionPreset = AVCaptureSessionPresetPhoto
        // remember that of course, none of this will work on a simulator, only on a device
        
        let backCamera = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
        
        var error: NSError?
        var input: AVCaptureDeviceInput!
        do {
            input = try AVCaptureDeviceInput(device: backCamera)
            } catch let error1 as NSError
                {
                error = error1
                input = nil
                }
        
        if ( error != nil )
            {
            print("probably on simulator? no camera?")
            return;
            }
        
        if ( captureSession!.canAddInput(input) == false )
            {
            print("capture session problem?")
            return;
            }
        
        captureSession!.addInput(input)
        
        stillImageOutput = AVCaptureStillImageOutput()
        stillImageOutput!.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
        
        if ( captureSession!.canAddOutput(stillImageOutput) == false )
            {
            print("capture session with stillImageOutput problem?")
            return;
            }
        
        captureSession!.addOutput(stillImageOutput)
        previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
        
        // previewLayer!.videoGravity = AVLayerVideoGravityResizeAspect
        // means, won't reach the top and bottom on devices, gray bars
        
        // previewLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill
        // means, you get the "large squeeze" once you make photo
        
        previewLayer!.videoGravity = AVLayerVideoGravityResize
        // works perfectly on ios9, older devices etc.
        // on 6s+, you get a small jump between the video live preview and the make photo
        
        fixConnectionOrientation()
        
        view.layer.addSublayer(previewLayer!)
        captureSession!.startRunning()
        previewLayer!.frame = view.bounds
        }
    
/*Video Gravity.
These string constants define how the video is displayed within a layer’s bounds rectangle.
You use these constants when setting the videoGravity property of an AVPlayerLayer or AVCaptureVideoPreviewLayer instance.

AVLayerVideoGravityResize
Specifies that the video should be stretched to fill the layer’s bounds.

AVLayerVideoGravityResizeAspect
Specifies that the player should preserve the video’s aspect ratio and fit the video within the layer’s bounds.

AVLayerVideoGravityResizeAspectFill
Specifies that the player should preserve the video’s aspect ratio and fill the layer’s bounds.
*/

    func makePhotoOn(_ here:UIImageView)
        {
        // recall that this indeed makes a still image, which is used as
        // a new background image (indeed on the "stillImage" view)
        // and you can then continue to move the door around on that scene.
        
        if ( stillImageOutput == nil )
            {
            print("simulator, using test image.")
            here.image = UIImage(named:"ProductMouldings.jpg")
            return
            }

        guard let videoConnection = stillImageOutput!.connection(withMediaType: AVMediaTypeVideo)
        else
            {
            print("AVMediaTypeVideo didn't work?")
            return
            }
        
        videoConnection.videoOrientation = (previewLayer!.connection?.videoOrientation)!
            
        stillImageOutput?.captureStillImageAsynchronously(
            from: videoConnection, completionHandler:
                {
                (sampleBuffer, error) in
                guard sampleBuffer != nil else
                    {
                    print("sample buffer woe?")
                    return
                    }
                
                let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
                let dataProvider = CGDataProvider(data: imageData as! CFData)
                let cgImageRef = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.defaultIntent)
                
                let ort = self.neededImageOrientation()
                let image = UIImage(cgImage:cgImageRef!, scale:1.0, orientation:ort)
                
                here.image = image
                })
        }
    
    
    func neededImageOrientation()->(UIImageOrientation)
        {
        var n : UIImageOrientation
        let currentDevice: UIDevice = UIDevice.current
        let orientation: UIDeviceOrientation = currentDevice.orientation
        switch orientation
            {
            case UIDeviceOrientation.portraitUpsideDown:
                n = .left
            case UIDeviceOrientation.landscapeRight:
                n = .down
            case UIDeviceOrientation.landscapeLeft:
                n = .up
            case UIDeviceOrientation.portrait:
                n = .right
            default:
                n = .right
            }
        return n
        }
    
    /*
    @IBAction func didPressTakeAnother(sender: AnyObject)
        { captureSession!.startRunning() }
    */
    
    }

最佳答案

健全性检查 - 您确定 AVLayerVideoGravityResize 是您想要使用的吗?这会将图像拉伸(stretch)(不保留纵横比)到预览帧。如果您打算保持宽高比,则需要 AVLayerVideoGravityResizeAspect (正如您所观察到的,会有灰色条,但宽高比将保持不变)或 AVLayerVideoGravityResizeAspectFill (可能是什么你想要的 - 部分预览将被切断,但纵横比将保持)。

假设您的“此处” View (传递给 makePhotoOn: 的 View )与预览 View 的大小/位置相同,您需要设置“此处” View 的 contentMode 以匹配预览的行为。

因此,如果您使用 AVLayerVideoGravityResizeAspect 进行预览,则:

这里.contentMode = .scaleAspectFit

如果您使用 AVLayerVideoGravityResizeAspectFill 进行预览,则:

这里.contentMode = .scaleAspectFill

View 的默认 contentMode.scaleToFill (此处注明: https://developer.apple.com/reference/uikit/uiview/1622619-contentmode ),因此您的“此处”imageView 可能会拉伸(stretch)图像以匹配其大小,不保持纵横比。

如果这没有帮助,您可以考虑提供一个在 github 上展示问题的准系统项目,以便我们中的 SO 修补者可以快速构建和修补它。

关于camera - AVLayerVideoGravityResize 在新设备、iOS 10 上不匹配?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39841095/

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