我可以在应用程序启动时获取屏幕分辨率,但我可以知道用户何时更改了分辨率吗?
类似事件的东西(示例):
Screen.mainScreen.addEventListener("CHANGE_RESOLUTION", ...)
我尝试使用 setInterval
来监控分辨率,但这是最好的方法吗?
var resolution:Rectangle = Screen.mainScreen.bounds;
setInterval(function():void {
if(!Screen.mainScreen.bounds.equals(resolution)) {
trace("changed!");
}
}, 1000);
最佳答案
据我所知,轮询(您当前正在做的事情)是 AS3 中检测屏幕分辨率变化的唯一方法。
但是,如果您位于最大化或全屏窗口中,则窗口(或舞台,如果设置为 NO_SCALE)将在分辨率更改时触发调整大小事件。 (see the answer from Diniden)。不过我建议监听 stage.nativeWindow
对象而不是 stage 本身。
I'd say that you are doing it a perfectly acceptable way currently.
但请记住,如果这是桌面应用程序,则用户可以在非主显示器 (Screen.mainScreen
) 上运行您的程序。为了支持这种情况,您需要执行如下操作:
//a constant to use for a custom event
const RESOLUTION_CHANGE:String = "resolution_change";
var resolution:Rectangle = curScreen.bounds;
//Adobe recommends using timers instead of setInterval - using ENTER_FRAME may be too expensive for your needs, but would afford the quickest reaction time.
var resolutionTimer:Timer = new Timer(1000); //poll every second (adjust to optimum performance for your application)
resolutionTimer.addEventListener(TimerEvent.TIMER, pollScreenResolution);
resolutionTimer.start();
//get the screen that the window is on
function get curScreen():Screen {
//get the first screen [0] that the current window is on
return Screen.getScreensForRectangle(stage.nativeWindow.bounds)[0];
}
function pollScreenResolution(e:TimerEvent) {
if(!curScreen.bounds.equals(resolution)) {
trace("changed!");
//dispatch our custom event
stage.dispatchEvent(new Event(RESOLUTION_CHANGE));
resolution = curScreen.bounds; //set the resolution to the new resolution so the event only dispatches once.
}
}
现在您可以在应用程序的其他部分监听该事件。
stage.addEventListener(MovieClip(root).RESOLUTION_CHANGE, doSomething);
关于actionscript-3 - 当用户更改 Adobe AIR 中的屏幕分辨率时如何获取?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47515781/