最佳答案
我编写了一个小程序来尝试解决这个问题,并得到了 135 分的答案。
https://stackoverflow.com/a/37523818/1430420
编辑:这是任何人都可以检查我的数学是否错误的程序
//
// GameScene.swift
// gravityTest
//
// Created by Steve Ives on 30/05/2016.
// Copyright (c) 2016 Steve Ives. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
// var elapsedTime: CFTimeInterval = 0.0
var timeOfLastUpdate: CFTimeInterval = 0.0
var updateCount = 0
let sprite = SKSpriteNode(imageNamed:"Spaceship")
override func didMove(to view: SKView) {
/* Setup your scene here */
// physicsWorld.gravity = CGVectorMake(-9.8, 0)
let location = CGPoint(x: (scene?.frame.midX)!, y: (scene?.frame.midY)!)
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.physicsBody = SKPhysicsBody(rectangleOf: sprite.size)
sprite.physicsBody?.isDynamic = true
sprite.position = location
self.addChild(sprite)
}
override func update(_ currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
updateCount += 1
if (currentTime - timeOfLastUpdate) < 1 {return}
// if (timeOfLastUpdate - currentTime > 1.0) {
print("\(updateCount) - Time : \(currentTime) \(currentTime-timeOfLastUpdate) Location is : \(sprite.position) Velocity is : \(sprite.physicsBody!.velocity)")
// }
timeOfLastUpdate = currentTime
}
}
关于sprite-kit - 速度: Meters per second or pixels per second?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57824964/