unity-game-engine - 如何在 Unity 应用程序中创建多个奖励视频?

标签 unity-game-engine video admob reward

最近几天,我尝试在我的 Unity 应用程序中实现奖励视频 (admob)。我希望人们可以观看多种奖励视频,并获得不同类型的奖励。我觉得我很接近(也许根本不是),因为我让它几乎正常工作。第一次点击测试广告时,它会显示该广告,我会收到奖励以及我收到奖励的消息。如果我随后加载/观看第二个广告,它会起作用,但奖励并不应有。我得到了两种奖励。所以,我首先观看一个 100 个硬币的广告,我得到了 100 个硬币,而且效果很好。然后,我观看了 500 个硬币的广告,但我得到了 600 个硬币,并且我收到了 100 个和 500 个硬币的消息,尽管我只“赚”了 500 个硬币。看起来 HandleRewardBasedVideoRewardedAdMob 的某个地方都有错误,但我已经尝试了我能想到的一切,但我没有在互联网上找到类似的东西。我用小号奖励100个硬币,用大号奖励500个硬币。 我希望有人能帮助我,因为这让我发疯。感谢您的宝贵时间!

using UnityEngine;
using GoogleMobileAds.Api;
using System;

public class AdsManager : MonoBehaviour {

    #region AdMob
    [Header("Admob")]
    private string adMobAppID = "";
    private string videoAdMobIdsmall = "ca-app-pub-3940256099942544/5224354917";
    private string videoAdMobIdbig = "ca-app-pub-3940256099942544/5224354917";
    private RewardBasedVideoAd rewardBasedAdMobVideosmall; 
    private RewardBasedVideoAd rewardBasedAdMobVideobig;
    AdRequest AdMobVideoRequestsmall;
    AdRequest AdMobVideoRequestbig;
    #endregion
    [Space(15)]
    public decimal moneyToAddsmall;
    public decimal moneyToAddbig;

    static AdsManager instance;
    public static AdsManager Instance
    {
        get
        {
            if(instance == null)
                instance = GameObject.FindObjectOfType(typeof(AdsManager)) as AdsManager;

            return instance;
        }
    }

    void Awake ()
    {
        gameObject.name = this.GetType().Name;
        DontDestroyOnLoad(gameObject);
        InitializeAds();    
    }


    public void ShowVideoRewardsmall() {
        moneyToAddsmall = 100;
        if(rewardBasedAdMobVideosmall.IsLoaded())
        {
            AdMobShowVideosmall();
        }
    }

    public void ShowVideoRewardbig() {
        moneyToAddbig = 500;
        if(rewardBasedAdMobVideobig.IsLoaded())
        {
            AdMobShowVideobig();
        }
    }

    private void RequestRewardedVideosmall()
    {
        // Called when an ad request has successfully loaded.
        rewardBasedAdMobVideosmall.OnAdLoaded += HandleRewardBasedVideoLoadedAdMobsmall;
        // Called when an ad request failed to load.
        rewardBasedAdMobVideosmall.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoadAdMobsmall;
        // Called when an ad is shown.
        rewardBasedAdMobVideosmall.OnAdOpening += HandleRewardBasedVideoOpenedAdMobsmall;
        // Called when the ad starts to play.
        rewardBasedAdMobVideosmall.OnAdStarted += HandleRewardBasedVideoStartedAdMobsmall;
        // Called when the user should be rewarded for watching a video.
        rewardBasedAdMobVideosmall.OnAdRewarded += HandleRewardBasedVideoRewardedAdMobsmall;
        // Called when the ad is closed.
        rewardBasedAdMobVideosmall.OnAdClosed += HandleRewardBasedVideoClosedAdMobsmall;
        // Called when the ad click caused the user to leave the application.
        rewardBasedAdMobVideosmall.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplicationAdMobsmall;
        // Create an empty ad request.
        AdMobVideoRequestsmall = new AdRequest.Builder().Build();
        // Load the rewarded video ad with the request.
        this.rewardBasedAdMobVideosmall.LoadAd(AdMobVideoRequestsmall, videoAdMobIdsmall);
    }

    public void HandleRewardBasedVideoLoadedAdMobsmall(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoLoaded event received");

    }

    public void HandleRewardBasedVideoFailedToLoadAdMobsmall(object sender, AdFailedToLoadEventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoFailedToLoad event received with message: " + args.Message);

    }

    public void HandleRewardBasedVideoOpenedAdMobsmall(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoOpened event received");
    }

    public void HandleRewardBasedVideoStartedAdMobsmall(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoStarted event received");
    }

    public void HandleRewardBasedVideoClosedAdMobsmall(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoClosed event received");
        this.rewardBasedAdMobVideosmall.LoadAd(AdMobVideoRequestsmall, videoAdMobIdsmall);
    }

    public void HandleRewardBasedVideoRewardedAdMobsmall(object sender, Reward args)
    {
        string type = args.Type;
        double amount = args.Amount;
        Statistics._instance.AddMoney(moneyToAddsmall);
        Toast.instance.ShowMessage("Congratulations with your 100 coins!", 4);
        MonoBehaviour.print("HandleRewardBasedVideoRewarded event received for " + amount.ToString() + " " + type);

    }

    public void HandleRewardBasedVideoLeftApplicationAdMobsmall(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoLeftApplication event received");
    }

    private void RequestRewardedVideobig()
    {
        // Called when an ad request has successfully loaded.
        rewardBasedAdMobVideobig.OnAdLoaded += HandleRewardBasedVideoLoadedAdMobbig;
        // Called when an ad request failed to load.
        rewardBasedAdMobVideobig.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoadAdMobbig;
        // Called when an ad is shown.
        rewardBasedAdMobVideobig.OnAdOpening += HandleRewardBasedVideoOpenedAdMobbig;
        // Called when the ad starts to play.
        rewardBasedAdMobVideobig.OnAdStarted += HandleRewardBasedVideoStartedAdMobbig;
        // Called when the user should be rewarded for watching a video.
        rewardBasedAdMobVideobig.OnAdRewarded += HandleRewardBasedVideoRewardedAdMobbig;
        // Called when the ad is closed.
        rewardBasedAdMobVideobig.OnAdClosed += HandleRewardBasedVideoClosedAdMobbig;
        // Called when the ad click caused the user to leave the application.
        rewardBasedAdMobVideobig.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplicationAdMobbig;
        // Create an empty ad request.
        AdMobVideoRequestbig = new AdRequest.Builder().Build();
        // Load the rewarded video ad with the request.
        this.rewardBasedAdMobVideobig.LoadAd(AdMobVideoRequestbig, videoAdMobIdbig);
    }


    public void HandleRewardBasedVideoLoadedAdMobbig(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoLoaded event received");

    }

    public void HandleRewardBasedVideoFailedToLoadAdMobbig(object sender, AdFailedToLoadEventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoFailedToLoad event received with message: " + args.Message);

    }

    public void HandleRewardBasedVideoOpenedAdMobbig(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoOpened event received");
    }

    public void HandleRewardBasedVideoStartedAdMobbig(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoStarted event received");
    }

    public void HandleRewardBasedVideoClosedAdMobbig(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoClosed event received");
        this.rewardBasedAdMobVideosmall.LoadAd(AdMobVideoRequestbig, videoAdMobIdsmall);
    }

    public void HandleRewardBasedVideoRewardedAdMobbig(object sender, Reward args)
    {
        string type = args.Type;
        double amount = args.Amount;
        Statistics._instance.AddMoney(moneyToAddbig);
        Toast.instance.ShowMessage("Congratulations with your 500 coins!", 4);
        MonoBehaviour.print("HandleRewardBasedVideoRewarded event received for " + amount.ToString() + " " + type);

    }

    public void HandleRewardBasedVideoLeftApplicationAdMobbig(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardBasedVideoLeftApplication event received");
    }

    void InitializeAds()
    {
        MobileAds.Initialize(adMobAppID);
        this.rewardBasedAdMobVideosmall = RewardBasedVideoAd.Instance;
        this.RequestRewardedVideosmall();
        this.rewardBasedAdMobVideobig = RewardBasedVideoAd.Instance;
        this.RequestRewardedVideobig();
    }

    void AdMobShowVideosmall()
    {
        rewardBasedAdMobVideosmall.Show();  
    }

    void AdMobShowVideobig()
    {
        rewardBasedAdMobVideobig.Show();    
    }

    bool isVideoAvaiable()
    {
        #if !UNITY_EDITOR
        if(rewardBasedAdMobVideosmall.IsLoaded())
        {
        return true;
        }
        #endif
        return false;
    }

    bool isVideoAvaiablebig()
    {
        #if !UNITY_EDITOR
        if(rewardBasedAdMobVideobig.IsLoaded())
        {
        return true;
        }
        #endif
        return false;
    }
}

最佳答案

RewardBasedVideoAd 是一个单一对象(与 BannerView 和 InterstitialAd 不同)。在您的InitializeAds方法中,您将相同的对象分配给RequestRewardedVideosmall和rewardBasedAdMobVideobig。您一次不能请求多个 RewardBasedVideoAd。

您可以阅读更多相关信息here

Because RewardedBasedVideoAd is a singleton, requests to load an ad should be made using a shared instance.

关于unity-game-engine - 如何在 Unity 应用程序中创建多个奖励视频?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57934916/

相关文章:

ios - 如何在 ios Swift 中运行实时 adMob 广告而不是测试广告?

unity-game-engine - Unity + Parse 和 Facebook - 如何切换用户?

c# - 使用 Xbox Controller 播放动画

jquery - 通过 jQuery 附加时,视频自动播放在 chrome 和 IE 上不起作用

javascript - video.js 有条件地默认为 FLV

java - Android App 防止被修改

unity-game-engine - 我可以安全地删除 Wikitude 中的 Samples 文件夹吗?

c# - 如何获取 liblz4.dll

java - 使用 ffmpeg 将视频转换为 mp3 音频

android - 如何在 AdMob、Vungle、Ironsource 和 Applovin 等广告网络中使用 GDPR 同意?