我有一个几年前构建的 native Xamarin.Android 应用程序,从那时起我一直在维护它。最近,我尝试构建一个新版本,但应用程序不断崩溃。我过去使用相同的项目和编译设置发布了数十个版本。这是我在发布中获得的堆栈跟踪示例:
[mono-rt] [ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' or one of its dependencies. [mono-rt] at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction10-21 13:24:49.970 F/mono-rt (15785): File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' [mono-rt] at Java.Interop.JniEnvironmentInfo..ctor () [0x00006] in :0 [mono-rt] at Java.Interop.JniEnvironment+c.b__35_0 () [0x00000] in :0 [mono-rt] at System.Threading.ThreadLocal`1[T].GetValueSlow () [0x00031] in :0 [mono-rt] at System.Threading.ThreadLocal`1[T].get_Value () [0x0003e] in :0 [mono-rt] at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0ds.CallStaticObjectMethod (Java.Interop.JniObjectReference type, Java.Interop.JniMethodInfo method, Java.Interop.JniArgumentValue* args) [0x0002d] in :0 [mono-rt] at Java.Interop.JniPeerMembers+JniStaticMethods.InvokeObjectMethod (System.String encodedMember, Java.Interop.JniArgumentValue* parameters) [0x00018] in :0 [mono-rt] at Java.Interop.JniEnvironment+StaticMet10-21 13:24:49.970 F/mono-rt (15785): at Android.OS.Looper.get_MainLooper () [0x0000a] in :0 [mono-rt] at Android.Runtime.AndroidEnvironment.GetDefaultSyncContext () [0x00000] in :0 [mono-rt] at System.AndroidPlatform.GetDefaultSyncContext () [0x00000] in :0 [mono-rt] at System.Threading.SynchronizationContext.GetThreadLocalContext () [0x00005] in :0 [mono-rt] at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00003] in :0 [mono-rt] at System.Threading.Tasks.Task.FinishStageThree () [0x0003c] in :0 [mono-rt] at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x0004f] in :0 [mono-rt] at System.Threading.Tasks.TaskFactory`1+c__DisplayClass38_0`1[TResult,TArg1].b__0 (System.IAsyncResult iar) [0x00008] in :0 [mono-rt] at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in 10-21 13:24:49.970 F/mono-rt (15785): at (wrapper managed-to-native) System.Runtime.Remoting.Messaging.AsyncResult.Invoke(System.Runtime.Remoting.Messaging.AsyncResult) [mono-rt] at System.Runtime.Remoting.Messaging.AsyncResult.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in :0 [mono-rt] at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in :0
从堆栈跟踪中,我感觉链接器可能有问题,但我已经尝试了所有 3 个设置(不链接、仅链接 SDK 程序集、链接全部)。当在这里或那里更改一些代码时,我有时会得到略有不同的堆栈跟踪,但没有什么真正有用的。这是我正在使用的编译设置:
应用程序有时会成功启动,而不会在特殊情况下进行更改。它只会工作一次。
我错过了什么?
最佳答案
我很确定您在发布时有一些奇怪的行为。由于您在 android 上使用 mono,您可能会在某个地方调用一个等待函数,该函数返回 Task<T>
你不能使用await,而是使用.GetAwaiter().Result。
关于c# - native Xamarin.Android 应用程序在 Release模式下不断崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/69666991/