我正在努力在 THREE.js 中制作 pipe ,并且关于它们的教程很少,所以我决定在这里询问。如何在不使用官方文档中这段困难代码的情况下创建一个 pipe ?
class CustomSinCurve extends THREE.Curve {
constructor( scale = 1 ) {
super();
this.scale = scale;
}
getPoint( t, optionalTarget = new THREE.Vector3() ) {
const tx = t * 3 - 1.5;
const ty = Math.sin( 2 * Math.PI * t );
const tz = 0;
return optionalTarget.set( tx, ty, tz ).multiplyScalar( this.scale );
}
}
最好使用贝塞尔曲线或直观的东西。 (需要明确的是,我使用 React-三纤维来创建这些模型,但我知道如何将普通 THREE.js 转换为它。)
最佳答案
像这样尝试一下:
let mesh;
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.z = 4;
scene = new THREE.Scene();
const curve = new THREE.QuadraticBezierCurve3(new THREE.Vector3(-1, -1, 0), new THREE.Vector3(-1, 1, 0), new THREE.Vector3(1, 1, 0))
const geometry = new THREE.TubeGeometry(curve);
const material = new THREE.MeshNormalMaterial({
side: THREE.DoubleSide
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/<a href="https://stackoverflow.com/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="5f2b372d3a3a1f6f716e6c6c716e" rel="noreferrer noopener nofollow">[email protected]</a>/build/three.min.js"></script>
示例代码使用简单的二次贝塞尔曲线来生成管的形状。
关于three.js - 如何在 Three.js 中高效创建管道,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/69712262/