这个 Rectangle 类扩展自 pygame.sprite。我想使用 set_rounded
来修改矩形的角的圆度。例如/image/uyKWC.jpg
class Rectangle(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.original_image = pg.Surface((10, 10))
self.image = self.original_image
self.rect = self.image.get_rect()
def set_rounded(self, roundness):
pass
圆度参数将确定圆角矩形的半径。
最佳答案
您可以通过设置函数 pygame.draw.rect
的关键字参数 border_radius
来实现您想要的效果.
创建一个与图像大小和每像素 alpha (SRCALPHA
) 相同的矩形,并绘制一个带有圆角的全白色、不透明图像:
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
复制原始图像并使用 BLEND_RGBA_MIN
混合模式将矩形与图像混合(请参阅 pygame.Surface.blit
):
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
注意,关键字属性border_radius
是Pygame 2.0中的新功能。
如果您无法使用2.0版本,则需要自己将圆角矩形粘在一起:
class Rectangle(pg.sprite.Sprite):
# [...]
def set_rounded(self, roundness):
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
#pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
r, c = roundness, (255, 255, 255)
pg.draw.rect(self.rect_image, c, (r, 0, size[0]-2*r, size[1]))
pg.draw.rect(self.rect_image, c, (0, r, size[0], size[1]-2*r))
for cpt in [(r, r), (size[0]-r, r), (r, size[1]-r), (size[0]-r, size[1]-r)]:
pg.draw.circle(self.rect_image, c, cpt, r)
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
参见示例:
import pygame as pg
class Rectangle(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.original_image = pg.Surface((100, 100))
self.original_image.fill((255, 0, 0))
self.image = self.original_image
self.rect = self.image.get_rect()
def set_rounded(self, roundness):
size = self.original_image.get_size()
self.rect_image = pg.Surface(size, pg.SRCALPHA)
pg.draw.rect(self.rect_image, (255, 255, 255), (0, 0, *size), border_radius=roundness)
self.image = self.original_image.copy().convert_alpha()
self.image.blit(self.rect_image, (0, 0), None, pg.BLEND_RGBA_MIN)
pg.init()
window = pg.display.set_mode((200, 200))
rect_object = Rectangle()
rect_object.set_rounded(30)
rect_object.rect.center = window.get_rect().center
group = pg.sprite.Group(rect_object)
run = True
while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
window.fill((128, 128, 128))
group.draw(window)
pg.display.flip()
关于python - 将 pygame 表面设置为圆角,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63700231/