我在 pygame 中有 2 个点,我想将一个 Sprite 从点 1 移动到点 2。我采用的方法是获取两个点的向量(目标 - 开始),对该向量进行标准化,然后应用它到 Sprite 并将向量乘以速度。这确实会移动 Sprite ,但它移动的角度会根据速度而变化。
这是代码:
import pygame, sys
from pygame.math import Vector2
class Icon(pygame.sprite.Sprite):
def __init__(self,start,end):
super().__init__()
# setup
self.image = pygame.Surface((40,40))
self.image.fill('red')
self.rect = self.image.get_rect(center = start)
# positions
self.direction = Vector2(end) - Vector2(start)
self.speed = 10 # changing this changes the direction the sprite moves
self.moving = False
def move(self):
self.moving = True
def update(self):
if self.moving:
self.rect.center += self.direction.normalize() * self.speed
# drawing the points to show where things are supposed to be
def draw_path_points(p1,p2):
pygame.draw.lines(screen,'grey',False,(p1,p2),4)
pygame.draw.circle(screen,'white',p1,20)
pygame.draw.circle(screen,'white',p2,20)
pygame.init()
screen = pygame.display.set_mode((600,600))
clock = pygame.time.Clock()
font = pygame.font.Font(None,40)
point_1 = (100,100)
point_2 = (400,520)
icon = pygame.sprite.GroupSingle(Icon(point_1,point_2))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
icon.sprite.move()
screen.fill((30,30,30))
draw_path_points(point_1,point_2)
icon.update()
icon.draw(screen)
pygame.display.update()
clock.tick(60)
我对此感到非常困惑,我是否在某个地方犯了错误或者在某个地方误解了向量?最糟糕的是,无论速度如何, Sprite 都不会真正击中第二个点,并且总是会稍微错过它......
最佳答案
自 pygame.Rect
假设代表屏幕上的一个区域,pygame.Rect
对象只能存储完整数据。
The coordinates for Rect objects are all integers. [...]
当将对象的新位置分配给 Rect 对象时,坐标的小数部分会丢失。如果每帧都这样做,位置误差将随着时间的推移而累积。
如果要以浮点精度存储对象位置,则必须将对象的位置存储在单独的变量属性中,并同步 pygame.Rect
对象。 round
坐标并将其分配给矩形的位置:
class Icon(pygame.sprite.Sprite):
def __init__(self,start,end):
# [...]
self.pos = Vector2(start)
self.rect = self.image.get_rect(center = start)
# [...]
def update(self):
if self.moving:
self.pos += self.direction.normalize() * self.speed
self.rect.center = (round(self.pos.x), round(self.pos.y))
完整示例:
import pygame, sys
from pygame.math import Vector2
class Icon(pygame.sprite.Sprite):
def __init__(self,start,end):
super().__init__()
# setup
self.image = pygame.Surface((40,40))
self.image.fill('red')
self.pos = Vector2(start)
self.rect = self.image.get_rect(center = start)
# positions
self.direction = Vector2(end) - Vector2(start)
self.speed = 10 # changing this changes the direction the sprite moves
self.moving = False
def move(self):
self.moving = True
def update(self):
if self.moving:
self.pos += self.direction.normalize() * self.speed
self.rect.center = (round(self.pos.x), round(self.pos.y))
# drawing the points to show where things are supposed to be
def draw_path_points(p1,p2):
pygame.draw.lines(screen,'grey',False,(p1,p2),4)
pygame.draw.circle(screen,'white',p1,20)
pygame.draw.circle(screen,'white',p2,20)
pygame.init()
screen = pygame.display.set_mode((600,600))
clock = pygame.time.Clock()
font = pygame.font.Font(None,40)
point_1 = (100,100)
point_2 = (400,520)
icon = pygame.sprite.GroupSingle(Icon(point_1,point_2))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
icon.sprite.move()
screen.fill((30,30,30))
draw_path_points(point_1,point_2)
icon.update()
icon.draw(screen)
pygame.display.update()
clock.tick(60)
关于python - 与 pygame 中的归一化向量移动不一致?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/68486375/