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我试图从网站上整理一个 GLSL 示例程序,这样我就可以了解着色器。
着色器示例程序来自http://www.swiftless.com/tutorials/glsl/1_setup.html#DL
1>------ Build started: Project: TheLightingExperiment2, Configuration: Debug Win32 ------
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewLinkProgram
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewAttachShader
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewCreateProgram
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewCompileShader
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewShaderSource
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewCreateShader
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewDeleteProgram
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewDeleteShader
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewDetachShader
1>shader.obj : error LNK2001: unresolved external symbol __imp____glewUseProgram
1>C:\Users\Shawn\Desktop\TheLightingExperiment2\Debug\TheLightingExperiment2.exe : fatal error LNK1120: 10 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
这些错误似乎是由于 glew 没有正确链接造成的。但是我按照 glew 的文档链接 glew @ http://glew.sourceforge.net/install.html
它仍然给我这些错误。我已将 glew32.lib 放入 linker->input 中。我把glew32.lib放到了VC的lib目录下,glew includes也放到了VC的include目录下。通过谷歌搜索我的问题,这似乎是解决方案,但它对我不起作用。