python - 如何用Pygame画一个棋盘并移动棋盘上的棋子?

标签 python pygame chess pygame-surface

我一直在尝试不同的方法来拖放我的棋子我已经找到了方法,但问题是我正在使用字典通过 pygame.image.load 加载我的图像。我为我的图像创建了一个字典,如下所示:

IMAGES = {}

def loadImages():
    pieces = ['wp', 'wR', 'wN', 'wB', 'wK', 'wQ', 'bp', 'bR', 'bN', 'bB', 'bK', 'bQ']
    for piece in pieces:
        IMAGES[piece] = pygame.transform.scale(
                            pygame.image.load("images/" + piece + ".png"), 
                                              (SQ_SIZE, SQ_SIZE))
    # Note we can access an image by saying "IMAGES['wp']'

我已经解决了有关 Sprite 放置和拖动的这些问题:
How to move Sprite in Pygame

Drag multiple sprites with different "update ()" methods from the same Sprite class in Pygame

python pygame - how to create a drag and drop with multiple images?

我已经尝试了其中的许多方法,但我似乎无法弄清楚如何在图像字典的代码中实现其中的任何一个。我只是迷路了。我需要帮助。如果您需要更多信息或代码,请告诉我。

最佳答案

您需要使用图像创建 pygame.sprite.Sprite 对象。 使用图像字典中的 Sprite 创建字典。 您必须为每个部分创建一个 pygame.sprite.Sprite 对象。 因此,您必须使用白色棋子的图像创建 8 个 Sprite 。 为白色棋子创建 1 个字典,为黑色棋子创建 1 个字典。 将所有图片添加到一个pygame.sprite.Group:

class ChessSprite(pygame.sprite.Sprite):
    def __init__(self, i, j, image):
        super().__init__() 
        # [...]
white = {}
for i, f in enumerate(['wR', 'wN', 'wB', 'wQ', 'wK', 'wB', 'wN', 'wR']):
    white[f] = ChessSprite(i, 0, IMAGES[f])
for i in range(8):
    pawn_name = 'wp' + str(i+1)
    white[pawn_name] = ChessSprite(i, 1, IMAGES['wp'])

black = {}
for i, f in enumerate(['bR', 'bN', 'bB', 'bQ', 'bK', 'bB', 'bN', 'bR']):
    black[f] = ChessSprite(i, 7, IMAGES[f])
for i in range(8):
    pawn_name = 'bp' + str(i+1)
    black[pawn_name] = ChessSprite(i, 6, IMAGES['bp'])

group = pygame.sprite.Group()
group.add(white.values())
group.add(black.values())

通过此设置,您可以单独拖动每个部分。请参阅 Draw SpriteDrag multiple sprites with different “update ()” methods from the same Sprite class in Pygame


最小示例:

import pygame

class DragOperator:
    def __init__(self, sprite):
        self.sprite = sprite
        self.dragging = False
        self.rel_pos = (0, 0)
    def update(self, event_list):
        for event in event_list:
            if event.type == pygame.MOUSEBUTTONDOWN:
                self.dragging = self.sprite.rect.collidepoint(event.pos)
                self.rel_pos = event.pos[0] - self.sprite.rect.x, event.pos[1] - self.sprite.rect.y
            if event.type == pygame.MOUSEBUTTONUP:
                self.dragging = False
            if event.type == pygame.MOUSEMOTION and self.dragging:
                self.sprite.rect.topleft = event.pos[0] - self.rel_pos[0], event.pos[1] - self.rel_pos[1]

class ChessSprite(pygame.sprite.Sprite):
    def __init__(self, board_rect, i, j, image):
        super().__init__() 
        self.board = board_rect
        self.image = image 
        self.set_pos(i, j)
        self.drag = DragOperator(self)
    def set_pos(self, i, j):
        x = self.board.left + self.board.width // 8 * i + self.board.width // 16
        y = self.board.left + self.board.height // 8 * (7 - j) + self.board.height // 16
        self.rect = self.image.get_rect(center = (x, y))
    def update(self, event_list):
        self.drag.update(event_list)
        if not self.drag.dragging:
            i = max(0, min(7, (self.rect.centerx - self.board.left) // (self.board.width // 8)))
            j = 7 - max(0, min(7, (self.rect.centery - self.board.top) // (self.board.height // 8)))
            self.set_pos(i, j)
        
pygame.init()
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()

board = pygame.Surface(window.get_size())
board.fill((255, 255, 255))
size = (min(window.get_size()) - 20) // 8
start = (window.get_width() - size * 8) // 2, (window.get_height() - size * 8) // 2
board_rect = pygame.Rect(*start, size*8, size*8)
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
for y in range(8):
    for x in range(8):
        color = (192, 192, 164) if (x+y) % 2 == 0 else (96, 64, 32)
        pygame.draw.rect(board, color, (start[0]+ x*size, start[1] + y*size, size, size))

# https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
white_figures = { 'king': '♔', 'queen': '♕', 'rook': '♖', 'bishop': '♗', 'knight': '♘', 'pawn': '♙'}
black_figures = { 'king': '♚', 'queen': '♛', 'rook': '♜', 'bishop': '♝', 'knight': '♞', 'pawn': '♟'}

seguisy = pygame.font.SysFont("segoeuisymbol", size-4)
white_images = { k : seguisy.render(c, True, (255, 255, 255)) for k, c in white_figures.items() }
black_images = { k : seguisy.render(c, True, (0, 0, 0)) for k, c in black_figures.items() } 

group = pygame.sprite.Group()
figures = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook']
for i, figure in enumerate(figures):
    group.add(ChessSprite(board_rect, i, 0, white_images[figure]))
    group.add(ChessSprite(board_rect, i, 1, white_images['pawn']))
    group.add(ChessSprite(board_rect, i, 7, black_images[figure]))
    group.add(ChessSprite(board_rect, i, 6, black_images['pawn']))
   
run = True
while run:
    clock.tick(60)
    event_list = pygame.event.get()
    for event in event_list:
        if event.type == pygame.QUIT:
            run = False

    group.update(event_list)

    window.blit(board, (0, 0))
    group.draw(window)
    pygame.display.flip()

pygame.quit()
exit()

关于python - 如何用Pygame画一个棋盘并移动棋盘上的棋子?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/66467383/

相关文章:

python - pygame.time.wait() 使窗口卡住

python - 如何在pygame中让相机跟随自上而下的汽车

python - 如何将二叉树转换为级别字典

python - 减去,除非为负然后返回 0

python - 检查进程是否作为管道运行

python - 游戏 : Why is giving error everytime i quit the snake game?

python - Polars - 如何用 Polars 表达式替换 df 中特定行和列的值(例如 df[3,4]=12)?

java - 9x9 位板实现

R - 速度优化和国际象棋排名

c++ - 在开发国际象棋程序时,用给定的值初始化下面的方向数组有什么意义?