我正在寻求一些帮助来理解事件。我一直在阅读有关它们的文章并观看教程视频。
我几乎理解了它们,但我总是遇到障碍。
我为自己制作了一个简单的 WinForms 测试应用程序来尝试学习该过程。在应用程序中,有 2 个行走的 Sprite 在屏幕上奔跑。 当您单击表单时,它会创建一个下落重击的 Sprite (并创建一个事件),步行者 Sprite 应该通过选择远离 Sprite 的新行走路径来对该事件使用react。我认为我已经正确编写了所有内容,但是当我编译它时,我收到错误:
Error 1 Inconsistent accessibility: parameter type 'eventStomper.RunEventArgs' is less accessible than delegate 'eventStomper.RunInFear'
Error 2 Inconsistent accessibility: parameter type 'eventStomper.RunEventArgs' is less accessible than method 'eventStomper.Walker.RunAway(object, eventStomper.RunEventArgs)'
我很茫然,因为一切都是公开的。对那里的错误有什么建议吗?并且,对事件处理有什么建议吗?
这里的源代码归结为相关部分:
namespace eventStomper
{
public delegate void RunInFear(object sender, RunEventArgs re); //The delegate for responding to events.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
spawnWalkers(); //Create a couple of walkers to roam around the form
}
List<Thwomp> thowmpList = new List<Thwomp>(); //List of thwomps. This is iterated through for animation.
List<Walker> walkerList = new List<Walker>();// Same thing with the walkers.
public void pictureBox1_Click(object sender, EventArgs e) //When you click on the background, it spawns a thwomp
{
Point _spawnPoint = this.PointToClient(Cursor.Position);
Thwomp _thwomp = new Thwomp(_spawnPoint, sprite ); //Generate a new Thwomp
thowmpList.Add(_thwomp); //Add it to the list of Thwomps
_thwomp.TimeToRun += walkerList[0].RunAway; //Register with the two walkers roaming around.
_thwomp.TimeToRun += walkerList[1].RunAway;
//Do other things to setup the thwomp sprite
}
}
public class Thwomp
{
public int spriteX = 0;//Current sprite location
public int spriteY = 0;
public int targetX = 0;//Where the thwomp will land.
public int targetY = 0;
public event RunInFear TimeToRun;
public void Animate()
{
//Do Animation steps.
}
public Thwomp(Point spawnPoint, PictureBox spriteIncoming)
{
RunEventArgs re = new RunEventArgs();
re._pointOfFear = spawnPoint;
//Setup thwomp sprite
TimeToRun(this, re); //Trigger the event.
}
}
public class Walker
{
public int spriteX = 0; //Current sprite location
public int spriteY = 0;
public Walker(Point spawnPoint, PictureBox spriteIncoming)
{
//Create the walker
}
public void RunAway(Point dangerPoint)
{
if (Math.Abs(sprite.Top - dangerPoint.Y) < 20 && Math.Abs(sprite.Left - dangerPoint.X) < 20) //If near a newly created thwomp, run away.
{
//Pick a path headed away from the danger.
}
}
public void Animate()
{
//Move the walker away.
}
}
class RunEventArgs : EventArgs
{
public Point _pointOfFear;
}
}
最佳答案
I'm at a loss because everything is public.
不完全是。正如错误消息所示:
parameter type 'eventStomper.RunEventArgs' is less accessible than delegate 'eventStomper.RunInFear'
根据该消息,RunEventArgs
比 RunInFear
更难访问。因此,让我们看看这两种类型的可访问性级别:
public delegate void RunInFear(object sender, RunEventArgs re);
所以,这是公开的。到目前为止,一切顺利。
class RunEventArgs : EventArgs
{
public Point _pointOfFear;
}
啊哈!这个没有分配可访问性,这意味着 - 根据docs - 它将默认为内部
:
Top-level types, which are not nested in other types, can only have internal or public accessibility. The default accessibility for these types is internal.
因此,将 RunEventArgs
类设为 public
并且您的代码应该可以编译。
关于c# - 寻求有关开展事件的建议,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20622796/