亲爱的StackOverflow,您好!我是 C# 新手,我一直坚持“添加分数”计划。
我想做的基本想法是:
- 输入玩家人数
- 说出上述玩家人数
- 让所有玩家三轮加 3 分
- 显示每个玩家每轮的得分。
例如:
players = 1
name = bilbo
round1 begins:
score1 = 10
score2 = 10
score3 = 10
round2 begins:
score1 = 20
score2 = 20
score3 = 20
round2 begins:
score1 = 30
score2 = 30
score3 = 30
game ends:
Congratulations bilbo your score was as follows:
round1:
10,10,10
round2:
20,20,20
round3:
30,30,30
Total score: 180
我的问题是我不知道如何跟踪每一轮。现在它对我的工作方式是它会覆盖分数,因此显示的唯一分数是最后一个分数。在这种情况下,输出将类似于
total score: 90 // aka the last 3 scores
如何跟踪每一轮并将该分数与正确的玩家联系起来?
我知道验证很少甚至没有,但这对我来说不是问题:)
祝大家周末愉快,提前感谢您提供的任何帮助。
到目前为止的代码:
class Program
{
static void Main(string[] args)
{
List<Player> players = new List<Player>();
Console.WriteLine("How many players?");
int howManyPlayers = Convert.ToInt32(Console.ReadLine());
for (int i = 0; i < howManyPlayers; i++)
{
Console.WriteLine("Name the player");
Player playa = new Player() { Name = Console.ReadLine()};
players.Add(playa);
}
for (int i = 0; i < 3; i++)
{
foreach (var item in players)
{
Console.WriteLine("Enter points1 for round {}", i);
int round1Input = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Enter points2 for round {}", i);
int runda2Input = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Enter points3 for round {}", i);
int runda3Input = Convert.ToInt32(Console.ReadLine());
item.totalScore(item.arrow1 = round1Input,
item.arrow2 = runda2Input, item.arrow3 = runda3Input);
}
}
printAllPlayers(players);
}
static void printAllPlayers(List<Player> players)
{
Console.WriteLine("Printing {0} players ...", players.Count);
foreach (Player player in players)
{
Console.WriteLine("Player: {0} \nScore: {1}", player.Name, player.Score);
}
}
}
class Player
{
public string Name { get; set; }
public int Score { get; set; }
public int arrow1 { get; set; }
public int arrow2 { get; set; }
public int arrow3 { get; set; }
public void totalScore(int arrow1, int arrow2, int arrow3)
{
Score = arrow1 + arrow2 + arrow3;
}
}
最佳答案
根据 John W 的建议:
static void Main(string[] args)
{
List<Player> players = new List<Player>();
Console.WriteLine("How many players?");
int howManyPlayers = Convert.ToInt32(Console.ReadLine());
for (int i = 0; i < howManyPlayers; i++)
{
Console.WriteLine("Name the player");
Player playa = new Player() { Name = Console.ReadLine() };
players.Add(playa);
}
for (int i = 0; i < 3; i++)
{
foreach (var item in players)
{
// to avoid this repeating code, you could create a Round class
// populate the Arrow*x* properties in a loop
// and add the populated Round to the Player.
Console.WriteLine("Player {0} - Enter points 1 for round {1}", item.Name, i + 1);
int round1Input = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Player {0} - Enter points 2 for round {1}", item.Name, i + 1);
int runda2Input = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Player {0} - Enter points 3 for round {1}", item.Name, i + 1);
int runda3Input = Convert.ToInt32(Console.ReadLine());
item.Rounds.Add(new Round(round1Input, runda2Input, runda3Input));
}
}
printAllPlayers(players);
}
static void printAllPlayers(List<Player> players)
{
Console.WriteLine("Printing {0} players ...", players.Count);
foreach (Player player in players)
{
Console.WriteLine("Player: {0} \nScore: {1}", player.Name, player.TotalScore);
}
Console.ReadLine();
}
}
class Round
{
public Round()
{
}
public Round(int Arrow1, int Arrow2, int Arrow3)
{
arrow1 = Arrow1;
arrow2 = Arrow2;
arrow3 = Arrow3;
}
public int arrow1 { get; set; }
public int arrow2 { get; set; }
public int arrow3 { get; set; }
public int Score
{
get
{
return arrow1 + arrow2 + arrow3;
}
}
}
class Player
{
public Player()
{
Rounds = new List<Round>();
}
public string Name { get; set; }
public List<Round> Rounds { get; set; }
public int TotalScore
{
get
{
int score;
score = 0;
// iterate through the player's Rounds, summing the Scores
foreach (var r in Rounds)
{
score += r.Score;
}
return score;
}
}
关于c# - 在列表中跟踪分数以及姓名,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21781230/