在我将 iPod Touch 升级到 iOS 15 (15.0.1) 后,这似乎是一个问题。
运行下面的示例时,它在第一次加载时运行良好,可以根据需要多次播放声音。但是,如果我在 iPod Touch 上锁定屏幕,然后在几分钟后返回,声音将不再播放。为了排除故障,我在 AudioContext 实例上设置了一个状态更改监听器,并验证 Safari 将状态设置回 running
设置为 interrupted
之后当屏幕被锁定时。然而,声音没有播放。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>audio-test</title>
</head>
<body>
<script>
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioContext = new AudioContext();
// Create AudioBuffer and fill with two seconds of white noise.
const channels = 2;
const frameCount = audioContext.sampleRate * 2.0;
const audioBuffer = audioContext.createBuffer(channels, frameCount, audioContext.sampleRate);
for (var channel = 0; channel < channels; channel++) {
var nowBuffering = audioBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
nowBuffering[i] = Math.random() * 2 - 1;
}
}
const button = document.createElement('button');
button.textContent = 'Play Audio';
document.body.append(button);
button.addEventListener('click', () => {
const currentSourceNode = new AudioBufferSourceNode(audioContext, {
buffer: audioBuffer,
});
currentSourceNode.connect(audioContext.destination);
currentSourceNode.start();
});
</script>
</body>
</html>
最佳答案
奇怪的是,如果我在指向某个 mp3 文件的 HTML 中添加了一个音频元素,而该文件甚至根本没有在代码中引用,那么锁定屏幕一段时间然后返回页面不再影响音频播放。
更新代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>audio-test</title>
</head>
<body>
<script>
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioContext = new AudioContext();
// Create AudioBuffer and fill with two seconds of white noise.
const channels = 2;
const frameCount = audioContext.sampleRate * 2.0;
const audioBuffer = audioContext.createBuffer(channels, frameCount, audioContext.sampleRate);
for (var channel = 0; channel < channels; channel++) {
var nowBuffering = audioBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
nowBuffering[i] = Math.random() * 2 - 1;
}
}
const button = document.createElement('button');
button.textContent = 'Play Audio';
document.body.append(button);
button.addEventListener('click', () => {
const currentSourceNode = new AudioBufferSourceNode(audioContext, {
buffer: audioBuffer,
});
currentSourceNode.connect(audioContext.destination);
currentSourceNode.start();
});
</script>
<audio src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/858/outfoxing.mp3" crossorigin="anonymous"></audio>
</body>
</html>
关于javascript - iOS 15 : Web Audio playback stops working in Safari after locking screen for a few minutes,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/69502340/