我正在尝试学习 Camera2 API,并且我已经构建了一个简单的相机应用程序,仅用于拍照,但我面临的问题是预览针对某些分辨率进行了拉伸(stretch)。我浏览了许多不同的帖子,他们都认为我的纵横比可能是错误的,但我使用了谷歌推荐的 AutoFitTextureView 和正确的纵横比,但我的预览仍然被拉伸(stretch)。我从 Playstore 下载了一些开源相机应用程序,其中一些也与我的前置摄像头(除了 OPEN CAMERA)有同样的问题,但有趣的是我在另一台设备上使用了相同的应用程序,并且预览绝对完美。所以最后我决定用不同的分辨率测试我的应用程序并观察结果,但我找不到任何模式,任何人都可以帮我理解它吗???
my device display size is 720x1280
Front camera results:
SurfaceTexture AutoFitTextureView Result
buffer size size
2576x1932 720x960 Normal
2560x1440 720x1280 Normal
2048x1536 720x960 Normal
2048x1152 720x1280 Normal
1920x1920 720x720 Normal
1920x1080 720x1280 Normal
1440x1080 720x960 Horizontally Stretched
1280x720 720x1280 Horizontally Stretched
1072x1072 720x720 Normal
960x720 720x960 Normal
720x480 720x1080 Horizontally Stretched
640x480 720x960 Horizontally Stretched
352x288 720x880 Normal
320x240 720x960 Normal
256x144 720x1280 Horizontally Stretched
176x144 720x880 Normal
最佳答案
他们的关键是在您渲染预览的 TextureView 上设置正确的转换。 TextureView 的宽度和高度设置为匹配其父布局。
TextureView textureView;
void setTextureTransform(CameraCharacteristics characteristics) {
Size previewSize = getPreviewSize(characteristics);
int width = previewSize.getWidth();
int height = previewSize.getHeight();
int sensorOrientation = getCameraSensorOrientation(characteristics);
// Indicate the size of the buffer the texture should expect
textureView.getSurfaceTexture().setDefaultBufferSize(width, height);
// Save the texture dimensions in a rectangle
RectF viewRect = new RectF(0,0, textureView.getWidth(), textureView.getHeight());
// Determine the rotation of the display
float rotationDegrees = 0;
try {
rotationDegrees = (float)getDisplayRotation();
} catch (Exception ignored) {
}
float w, h;
if ((sensorOrientation - rotationDegrees) % 180 == 0) {
w = width;
h = height;
} else {
// Swap the width and height if the sensor orientation and display rotation don't match
w = height;
h = width;
}
float viewAspectRatio = viewRect.width()/viewRect.height();
float imageAspectRatio = w/h;
final PointF scale;
// This will make the camera frame fill the texture view, if you'd like to fit it into the view swap the "<" sign for ">"
if (viewAspectRatio < imageAspectRatio) {
// If the view is "thinner" than the image constrain the height and calculate the scale for the texture width
scale = new PointF((viewRect.height() / viewRect.width()) * ((float) height / (float) width), 1f);
} else {
scale = new PointF(1f, (viewRect.width() / viewRect.height()) * ((float) width / (float) height));
}
if (rotationDegrees % 180 != 0) {
// If we need to rotate the texture 90º we need to adjust the scale
float multiplier = viewAspectRatio < imageAspectRatio ? w/h : h/w;
scale.x *= multiplier;
scale.y *= multiplier;
}
Matrix matrix = new Matrix();
// Set the scale
matrix.setScale(scale.x, scale.y, viewRect.centerX(), viewRect.centerY());
if (rotationDegrees != 0) {
// Set rotation of the device isn't upright
matrix.postRotate(0 - rotationDegrees, viewRect.centerX(), viewRect.centerY());
}
// Transform the texture
textureView.setTransform(matrix);
}
int getDisplayRotation() {
switch (textureView.getDisplay().getRotation()) {
case Surface.ROTATION_0:
default:
return 0;
case Surface.ROTATION_90:
return 90;
case Surface.ROTATION_180:
return 180;
case Surface.ROTATION_270:
return 270;
}
}
Size getPreviewSize(CameraCharacteristics characteristics) {
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
Size[] previewSizes = map.getOutputSizes(SurfaceTexture.class);
// TODO: decide on which size fits your view size the best
return previewSizes[0];
}
int getCameraSensorOrientation(CameraCharacteristics characteristics) {
Integer cameraOrientation = characteristics.get(CameraCharacteristics.SENSOR_ORIENTATION);
return (360 - (cameraOrientation != null ? cameraOrientation : 0)) % 360;
}
关于Android Camera2 预览被拉伸(stretch),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63868197/