我想做与应用程序 Scalar 所做的类似的事情,他们能够从一个点拖动到记事本上,以将数字粘贴到他们拖动点的位置。我真正感兴趣的是与点和手指保持连接的线,如下所示:
我的问题是我真的不知道这叫什么,所以我在寻找如何做到这一点时遇到了困难。有谁知道这叫什么,他们有关于这个主题的教程吗?如果您有一些代码供我查看就更好了,那就太好了。
谢谢。
最佳答案
这个 UIView 示例在手指拖动时绘制线条并检测要触摸的第一个 View ,应该可以帮助您入门。
//this goes in the header file called "UILineView.h"
#import <UIKit/UIKit.h>
@interface UILineView : UIView
@end
//this in the implementation file called "UILineView.m"
#import "UILineView.h"
@implementation UILineView
{
CGPoint _originOfTouchPoint; // your fist touch detected in touchesBegan: method
CGPoint _currentFingerPositionPoint; // the position you have dragged your finger to
CGFloat _strokeWidth; // the width of the line you wish to draw
id _touchStartedObject; // the object(UIView) that the first touch was detected on
}
// If you use Interface Builder to design your interface, Objects in a nib file are reconstituted and then initialized using
// their initWithCoder: method
- (id)initWithCoder:(NSCoder *)decoder
{
self = [super initWithCoder:decoder];
if (self) {
// Initialization code
_originOfTouchPoint = CGPointMake( 0.0, 0.0 );
_currentFingerPositionPoint = CGPointMake( 100.0, 100.0 );
_strokeWidth = 2.0;
}
return self;
}
/*
// Use initWithFrame if you are not loding the UIView from a nib file
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
_originOfTouchPoint = CGPointMake( 0.0, 0.0 );
_currentFingerPositionPoint = CGPointMake( 100.0, 100.0 );
_strokeWidth = 2.0;
}
return self;
}
*/
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor( context, [UIColor blueColor].CGColor );
CGContextSetLineWidth( context, _strokeWidth );
// fisrt point of line
CGContextMoveToPoint( context, _originOfTouchPoint.x, _originOfTouchPoint.y );
// last point of line
CGContextAddLineToPoint( context, _currentFingerPositionPoint.x, _currentFingerPositionPoint.y );
// draw the line
CGContextStrokePath( context );
}
#pragma mark touches
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// get starting point and first view touched (if you need to send that view messages)
_originOfTouchPoint = [[touches anyObject] locationInView:self];
_touchStartedObject = [[touches anyObject] view];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint movedToPoint = [[touches anyObject] locationInView:self];
// if moved to a new point redraw the line
if ( CGPointEqualToPoint( movedToPoint, _currentFingerPositionPoint ) == NO )
{
_currentFingerPositionPoint = movedToPoint;
// calls drawRect: method to show updated line
[self setNeedsDisplay];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// reset values
_originOfTouchPoint = CGPointZero;
_currentFingerPositionPoint = CGPointZero;
_touchStartedObject = nil;
}
@end
关于objective-c - 在点和手指之间画一条恒定的线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11845754/