python - 我如何让我的 python 代码从我的吃 bean 人游戏中删除药丸?

标签 python pygame pacman

我的吃 bean 人代码让所有的细胞都切换,所以当我把药丸递给吃 bean 人时,他不会吃药,只是忽略它们并改变位置。 我希望药丸在他经过时消失,进行计数并将分数显示在屏幕上,但当它们交换位置时我不知道该怎么做。

import pygame
import random
from pygame.constants import *

pygame.init()
tela = pygame.display.set_mode((1000, 560))


class Tabuleiro:
    def __init__(self, tela, x, y):
        self.x = x
        self.y = y
        self.tela = tela
        self.maze = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
                     [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                     [1, 0, 1, 1, 0, 1, 3, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
                     [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1],
                     [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1],
                     [1, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
                     [1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1],
                     [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1],
                     [1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
                     [1, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                     [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]

    def show(self):
        for col in range(20):
            for lin in range(11):
                if self.maze[lin][col] == 0:
                    self.tela.fill((255, 255, 255), rect=[self.x + col * 50 + 15, self.y + lin * 50 + 15, 7, 7])
                if self.maze[lin][col] == 1:
                    self.tela.fill((0, 117, 176), rect=[self.x + col * 50, self.y + lin * 50, 50, 50])
                if self.maze[lin][col] == 2:
                    self.tela.fill((255, 255, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])
                if self.maze[lin][col] == 3:
                    self.tela.fill((255, 0, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])


    def enumerar(self, number):
        for row, rowlist in enumerate(self.maze):
            for col, cell in enumerate(rowlist):
                if cell == number:
                    return row, col
        return None, None


    def validar_col(self, row, col):
        if row == None or col == None:
            return False
        if 0 <= row < len(self.maze) and 0 <= col < len(self.maze[row]):
            return True
        return False

    def numero(self, row, col, number):
        if self.validar_col(row, col):
            return self.maze[row][col] == number
        return False

    def trocar_celulas(self, row1, col1, row2, col2):
        if self.validar_col(row1, col1) and self.validar_col(row2, col2):
            self.maze[row1][col1], self.maze[row2][col2] = self.maze[row2][col2], self.maze[row1][col1]



maze = Tabuleiro(tela, 10, 10)
clock = pygame.time.Clock()

next_move_time = 0
jogo = True
while jogo:
    row, col = maze.enumerar(2)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            jogo = False

    if pygame.key.get_pressed()[K_LEFT]:
        if maze.numero(row, col - 1, 0):
            maze.trocar_celulas(row, col - 1, row, col)
    if pygame.key.get_pressed()[K_RIGHT]:
        if maze.numero(row, col + 1, 0):
            maze.trocar_celulas(row, col + 1, row, col)
    if pygame.key.get_pressed()[K_UP]:
        if maze.numero(row - 1, col, 0):
            maze.trocar_celulas(row, col, row - 1, col)
    if pygame.key.get_pressed()[K_DOWN]:
        if maze.numero(row + 1, col, 0):
            maze.trocar_celulas(row + 1, col, row, col)


    tela.fill(0)
    clock.tick(7)
    maze.show()
    pygame.display.update()

我又卡住了,谢谢。

最佳答案

您必须为“空”字段定义一个数字。在下文中,我对玩家访问的字段使用 -1。

更改方法 trocar_celulas。用 -1 替换为 0 的字段

class Tabuleiro:
    # [...]

    def trocar_celulas(self, row1, col1, row2, col2):
        if self.validar_col(row1, col1) and self.validar_col(row2, col2):
            if self.maze[row1][col1] == 0:
                 self.maze[row1][col1] = -1
            if self.maze[row2][col2] == 0:
                 self.maze[row2][col2] = -1
            self.maze[row1][col1], self.maze[row2][col2] = self.maze[row2][col2], self.maze[row1][col1]

您必须允许玩家移动到 0 和 -1 的字段:

jogo = True
while jogo:
    # [...]

     if pygame.key.get_pressed()[K_LEFT]:
        if maze.numero(row, col - 1, 0) or maze.numero(row, col - 1, -1):
            maze.trocar_celulas(row, col - 1, row, col)
    if pygame.key.get_pressed()[K_RIGHT]:
        if maze.numero(row, col + 1, 0) or maze.numero(row, col + 1, -1):
            maze.trocar_celulas(row, col + 1, row, col)
    if pygame.key.get_pressed()[K_UP]:
        if maze.numero(row - 1, col, 0) or maze.numero(row - 1, col, -1):
            maze.trocar_celulas(row - 1, col, row, col)
    if pygame.key.get_pressed()[K_DOWN]:
        if maze.numero(row + 1, col, 0) or maze.numero(row + 1, col, -1):
            maze.trocar_celulas(row + 1, col, row, col)

完整示例:

import pygame
import random
from pygame.constants import *

pygame.init()
tela = pygame.display.set_mode((1000, 560))


class Tabuleiro:
    def __init__(self, tela, x, y):
        self.x = x
        self.y = y
        self.tela = tela
        self.maze = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
                     [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                     [1, 0, 1, 1, 0, 1, 3, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
                     [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1],
                     [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1],
                     [1, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
                     [1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1],
                     [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1],
                     [1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
                     [1, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
                     [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]

    def show(self):
        for col in range(20):
            for lin in range(11):
                if self.maze[lin][col] == 0:
                    self.tela.fill((255, 255, 255), rect=[self.x + col * 50 + 15, self.y + lin * 50 + 15, 7, 7])
                if self.maze[lin][col] == 1:
                    self.tela.fill((0, 117, 176), rect=[self.x + col * 50, self.y + lin * 50, 50, 50])
                if self.maze[lin][col] == 2:
                    self.tela.fill((255, 255, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])
                if self.maze[lin][col] == 3:
                    self.tela.fill((255, 0, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])


    def enumerar(self, number):
        for row, rowlist in enumerate(self.maze):
            for col, cell in enumerate(rowlist):
                if cell == number:
                    return row, col
        return None, None


    def validar_col(self, row, col):
        if row == None or col == None:
            return False
        if 0 <= row < len(self.maze) and 0 <= col < len(self.maze[row]):
            return True
        return False

    def numero(self, row, col, number):
        if self.validar_col(row, col):
            return self.maze[row][col] == number
        return False

    def trocar_celulas(self, row1, col1, row2, col2):
        if self.validar_col(row1, col1) and self.validar_col(row2, col2):
            if self.maze[row1][col1] == 0:
                 self.maze[row1][col1] = -1
            if self.maze[row2][col2] == 0:
                 self.maze[row2][col2] = -1
            self.maze[row1][col1], self.maze[row2][col2] = self.maze[row2][col2], self.maze[row1][col1]



maze = Tabuleiro(tela, 10, 10)
clock = pygame.time.Clock()

next_move_time = 0
jogo = True
while jogo:
    row, col = maze.enumerar(2)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            jogo = False

    if pygame.key.get_pressed()[K_LEFT]:
        if maze.numero(row, col - 1, 0) or maze.numero(row, col - 1, -1):
            maze.trocar_celulas(row, col - 1, row, col)
    if pygame.key.get_pressed()[K_RIGHT]:
        if maze.numero(row, col + 1, 0) or maze.numero(row, col + 1, -1):
            maze.trocar_celulas(row, col + 1, row, col)
    if pygame.key.get_pressed()[K_UP]:
        if maze.numero(row - 1, col, 0) or maze.numero(row - 1, col, -1):
            maze.trocar_celulas(row - 1, col, row, col)
    if pygame.key.get_pressed()[K_DOWN]:
        if maze.numero(row + 1, col, 0) or maze.numero(row + 1, col, -1):
            maze.trocar_celulas(row + 1, col, row, col)


    tela.fill(0)
    clock.tick(7)
    maze.show()
    pygame.display.update()

关于python - 我如何让我的 python 代码从我的吃 bean 人游戏中删除药丸?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65201227/

相关文章:

python - 在pygame中画图

Java IO,从文件读取并打印到二维字符数组

javascript - 修改javascript中的变量?不工作

python - Pygame 动画/事件循环和 Flask-socketio

python - 只要按住拍摄按钮,如何继续拍摄

javascript - 在 python 和 node.js 中复制 java.lang.String.hashCode() 输出的函数

python - 函数顶部的 "return early"是好的样式(或更有效)吗?

algorithm - A* 启发式 : Shortest path passing once in multiple points

python - 从Excel中的矩阵列表在python中创建3D数组

python - 扩展已在 Django 中扩展的模板