c++ - 通过右键单击完成多边形的绘制,但显示一个菜单

标签 c++ opengl glut

我正在编写一个程序,该程序将连续绘制多边形,直到用户右键单击。当且仅当用户在菜单中进行选择时,用户才能绘制,如果用户未在菜单中进行选择,则程序不会绘制。到目前为止,我的程序已经用鼠标成功绘制了一个多边形,但问题是当我右键完成时,程序弹出菜单而不是完成多边形。现在我怎样才能右键单击才能完成多边形,这是我的程序:

const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;

void mouse(int button, int state, int x, int y)
{
    mouseX = x;
    mouseY = y;

    if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
    {
        if (closed || numPoints >= MAX - 1)
            numPoints = 0;
        closed = 0;
        ListX[numPoints] = mouseX;
        ListY[numPoints] = mouseY;
        numPoints++;
    }
    if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
        closed = 1;
}

void motion(int x, int y)
{
    mouseX = x;
    mouseY = y;
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        if (numPoints)
        {
            glBegin(GL_LINE_STRIP);
            for (int i = 0; i < numPoints; ++i)
                glVertex2f(ListX[i], ListY[i]);
            if (closed)
                glVertex2f(ListX[0], ListY[0]);
            else
                glVertex2f(mouseX, mouseY);
            glEnd();
        }
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(motion);
    
    glutMainLoop();
}
编辑:感谢 genpfault,我通过右键单击完成了多边形,但我不知道如何重新附加它以便我可以重新打开菜单。
...

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        glutDetachMenu(GLUT_RIGHT_BUTTON); // Add this

        ...
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(mouse_move);

    glutMainLoop();
}

最佳答案

  • glutCreateMenu() 捕获返回值,这是新菜单的句柄。
  • 通过 glutDetachMenu() 在菜单回调中分离菜单并设置一个 bool 值,指示您处于“添加点”模式。
  • 如果您处于“添加点”模式并检测到右键单击,请通过 glutSetMenu() 将当前菜单设置为 #1 中的菜单句柄。 ,然后用 glutAttachMenu() 重新附加菜单.将“添加点” bool 值重置为 false .

  • 全部一起:
    #include <GL/glut.h>
    
    const int MAX = 100;
    float mouseX, mouseY, ListX[MAX], ListY[MAX];
    int numPoints = 0, closed = 0, shape = 0;
    
    int hMenu = 0;
    bool addingPoints = false;
    
    void mouse(int button, int state, int x, int y)
    {
        mouseX = x;
        mouseY = y;
    
        if( addingPoints )
        {
            if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
            {
                if (closed || numPoints >= MAX - 1)
                    numPoints = 0;
                closed = 0;
                ListX[numPoints] = mouseX;
                ListY[numPoints] = mouseY;
                numPoints++;
            }
            if( button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN )
            {
                closed = 1;
    
                addingPoints = false;
                glutSetMenu(hMenu);
                glutAttachMenu(GLUT_RIGHT_BUTTON);
            }
        }
    }
    
    void motion(int x, int y)
    {
        mouseX = x;
        mouseY = y;
        glutPostRedisplay();
    }
    
    void display()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, 640, 480, 0, -1, 1);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    
        if (shape == 1)
        {
            if (numPoints)
            {
                glBegin(GL_LINE_STRIP);
                for (int i = 0; i < numPoints; ++i)
                    glVertex2f(ListX[i], ListY[i]);
                if (closed)
                    glVertex2f(ListX[0], ListY[0]);
                else
                    glVertex2f(mouseX, mouseY);
                glEnd();
            }
        }
        glutSwapBuffers();
    }
    
    void menu(int choice)
    {
        switch (choice)
        {
        case 1:
            numPoints = 0;
            shape = 1;
    
            addingPoints = true;
            glutDetachMenu(GLUT_RIGHT_BUTTON);
            break;
        }
    }
    
    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
        glutInitWindowSize(640, 480);
        glutCreateWindow("");
    
        hMenu = glutCreateMenu(menu);
        glutSetMenu(hMenu);
        glutAddMenuEntry("Polygon", 1);
        glutAttachMenu(GLUT_RIGHT_BUTTON);
    
        glutDisplayFunc(display);
        glutMouseFunc(mouse);
        glutPassiveMotionFunc(motion);
    
        glutMainLoop();
    }
    

    关于c++ - 通过右键单击完成多边形的绘制,但显示一个菜单,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/67322575/

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