我一直在尝试使用 ThreeJS 添加这个 gltf 模型( https://poly.google.com/view/28RBIWE8jzc )。下面的代码是我能够看到任何东西的唯一方法,我只能看到对象的一小部分。如果有人知道需要更改什么,我将不胜感激。
import * as THREE from 'three';
import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader.js';
import OrbitControls from 'three/examples/jsm/controls/OrbitControls.js'
import { Color } from 'three';
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set(0,10,20);
scene = new THREE.Scene();
// Instantiate a loader
var loader = new GLTFLoader();
// Load a glTF resource
loader.load( 'styles/baseball/Baseball.gltf', function ( gltf ) {
scene.add( gltf.scene );
} );
scene.background = new Color('blue')
var light = new THREE.AmbientLight(0x404040);
scene.add(light);
const light2 = new THREE.PointLight( 0xff0000, 1, 100 );
light2.position.set( 50, 50, 50 );
scene.add( light2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
document.body.addEventListener( 'keydown', onKeyDown, false );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
function onKeyDown(){
console.log("press")
switch( event.keyCode ) {
case 83: // w
camera.position.z += 5;
break;
case 87: // s
camera.position.z -= 5;
break;
case 40: // down
camera.position.y -= 5;
break;
case 38: // up
camera.position.y += 5;
break;
}
}
最佳答案
棒球 Assets 相当大,因此我建议您更改相机配置。尝试一下:
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set( 0, 150, 350 );
或者,您也可以考虑在加载过程后缩小棒球。尝试一下:
gltf.scene.scale.setScalar( 0.01 );
关于javascript - 仅部分 gltf 模型使用 Three.js 出现,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65031773/