我已经说过,如果我单击矩形,它会在 X 轴上移动 +1。但我希望这个 Action 是无止境的,这样它就会从屏幕上消失。主要目标是,当我单击矩形时,它会从左向右移动,直到再次单击,然后停止。
import pygame
from pygame.constants import MOUSEBUTTONDOWN
pygame.init()
#variables
W, H =500, 500
screen=pygame.display.set_mode((W, H))
surf = pygame.Surface((50,50))
surf.fill('white')
kubiks = surf.get_rect(topleft= (0,0))
fps=60
clock=pygame.time.Clock()
#display shit
def game_display(kubiks):
screen.fill('Red')
screen.blit(surf, (kubiks.x, kubiks.y))
pygame.display.update()
#Cube movement
def cube_movment(kubiks):
kubiks.x +=1
run = True
while run:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if kubiks.collidepoint(x, y):
cube_movment(kubiks)
game_display(kubiks)
pygame.quit()
最佳答案
更正Indentation 。 MOUSEBUTTONDOWN
事件必须在事件循环中进行计算,而不是在应用程序循环中。
单击鼠标按钮时设置状态变量(移动
),并根据变量的状态移动对象:
move = False
run = True
while run:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
# INDENTATION
#-->|
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if kubiks.collidepoint(x, y):
move = not move
if move:
cube_movment(kubiks)
game_display(kubiks)
pygame.quit()
关于python - 当我点击矩形时连续移动它(pygame),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/68890906/