我有一个对象需要拖动并模拟惯性滚动。
这是我目前为止运行缓慢的原因。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInNode:self];
self.lastTouch = touchLocation;
self.lastTimestamp = event.timestamp;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInNode:self];
// how much it scrolled vertically (it is a table view, no need to scroll horizontally)
CGFloat deltaY = currentLocation.y - self.lastTouch.y;
// move the container (that is the object I want to implement the inertial movement)
// to the correct position
CGPoint posActual = self.container.position;
posActual.y = posActual.y + deltaY;
[self.container setPosition:posActual];
// calculate the movement speed
NSTimeInterval deltaTime = event.timestamp - self.lastTimestamp;
self.speedY = deltaY / deltaTime;
self.lastTouch = currentLocation;
self.lastTimestamp = event.timestamp;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGFloat tempoDecay = 0.4f;
CGPoint finalPosition = self.container.position;
finalPosition.y = finalPosition.y + (self.speedY * tempoDecay);
// move the object to the final position using easeOut timing...
}
这就是我所看到的:我滑动它。当我抬起手指时,它会加速然后突然停止。我记录了 speedY 值,这些值非常大,比如 720! (每秒 720 像素?)
我无法使用 UIScrollView 或 Apple 提供的其他方法。它是一个必须自行滚动的对象。谢谢。
最佳答案
我通过在场景的更新方法中添加“惯性制动”来实现这种惯性滚动(垂直填充许多 Sprite 的 SKSpriteNode 对象以模拟垂直滚动选择)
// add the variables as member variables to your class , setup with initial values on your init
SKSpriteNode *mList // this is the sprite node that will be our scroll object
mTouching = NO; // BOOL
mLastScrollDist = 0.0f; // float
在你的 touchesBegan 中,将 mTouching 更改为 YES ,表示触摸生效..
在你的 touchesMoved 中,计算 mLastScrollDist = previousLocation.y - currentlocation.y ,然后将其添加到 mList 的 y 位置 (mList.y += mLastScrollDist)
在您的 touchesEnded 中,将 mTouching 更改为 NO
最后在场景的更新方法中,计算刹车惯性效果
- (void)update:(NSTimeInterval)currentTime
{
if (!mTouching)
{
float slowDown = 0.98f;
if (fabsf(mLastScrollDist) < 0.5f)
slowDown = 0;
mLastScrollDist *= slowDown;
mList.y += mLastScrollDist; // mList is the SKSpriteNode list object
}
}
关于iphone - 模拟对象的惯性滚动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18846945/