ios - 使用 UIGestureRecognizer (iOS) 围绕 anchorPoint 平移、缩放、旋转 UIView

标签 ios objective-c uiview uigesturerecognizer cgaffinetransform

我正在尝试使用 UIGestureRecognizers 旋转、平移和缩放 UIView。识别器被添加到父 View ,而旋转、缩放等被应用到 subview (_baseImage),这是为了让我能够在未来将其他东西覆盖在 subview 之上,同时仍然接收手势事件。

想法是 UIView 应该围绕 subview 上两个触摸点下方的“ anchor ”缩放/旋转,因为这看起来是最自然的。我遇到的问题是设置 anchor 后 subview 的位置,而且缩放和旋转似乎没有使用设置的 anchor 。我对重叠坐标系/CGAffine 变换缺乏了解可能让我陷入困境。代码是从各种示例中提取的。

这是我目前的代码:

-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
    CGPoint oldOrigin = view.frame.origin;
    view.layer.anchorPoint = anchorPoint;
    CGPoint newOrigin = view.frame.origin;

    CGPoint transition;
    transition.x = newOrigin.x - oldOrigin.x;
    transition.y = newOrigin.y - oldOrigin.y;

    view.center = CGPointMake (view.center.x - transition.x, view.center.y - transition.y);

}
- (void) updateTransformWithOffset: (CGPoint) translation
{
    // Create a blended transform representing translation,
    // rotation, and scaling
    _baseImage.transform = CGAffineTransformMakeTranslation(translation.x + tx, translation.y + ty);
    _baseImage.transform = CGAffineTransformRotate(_baseImage.transform, theta);
    _baseImage.transform = CGAffineTransformScale(_baseImage.transform, scale, scale);
}
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)uigr {
    if (uigr.state == UIGestureRecognizerStateBegan) {
        UIView *piece = self.view;
        CGPoint locationInView = [uigr locationInView:_baseImage];
        myFrame = _baseImage.frame;
        CGPoint newAnchor = CGPointMake( (locationInView.x / piece.bounds.size.width), (locationInView.y / piece.bounds.size.height ));
       [self setAnchorPoint:newAnchor forView:_baseImage];
    }
}
- (void) handlePinch: (UIPinchGestureRecognizer *) uigr
{
    [self adjustAnchorPointForGestureRecognizer:uigr];
    if (uigr.state == UIGestureRecognizerStateBegan) {
        initScale = scale;
    }
    scale = initScale*uigr.scale;
    [self updateTransformWithOffset:CGPointZero];
}

最佳答案

我已经找到了解决我的特定问题的方法。我试图将转换应用于 Interface Builder 中添加的 UIView,这导致 anchor 和设置新中心点出现问题,删除然后重新添加 subview 似乎可以解决它。如果有人有类似的问题,这里是我在我的 View Controller 上使用的最终代码,它使用触摸位置作为旋转和缩放的中心在 UIView 上缩放、旋转和平移:

#import "ViewController.h"

@interface ViewController (){
    CGFloat tx; // x translation
    CGFloat ty; // y translation
    CGFloat scale; // zoom scale
    CGFloat theta; // rotation angle
    CGFloat initScale ;
    CGFloat initTheta ;
}
@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotation:)];
    [rotationGesture setDelegate:self];
    [self.view addGestureRecognizer:rotationGesture];
    UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
    [pinchGesture setDelegate:self];
    [self.view addGestureRecognizer:pinchGesture];
    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
    [panGesture setDelegate:self];
    [panGesture setMinimumNumberOfTouches:1];
    [panGesture setMaximumNumberOfTouches:1];
    [self.view addGestureRecognizer:panGesture];
    _baseImage.transform = CGAffineTransformIdentity;
    tx = 0.0f; ty = 0.0f; scale = 1.0f; theta = 0.0f;
    scale = 1.0;
    //removing and adding back to the view seems to fix problems with anchor point I was having, I suspect because of IB layout/scaling and constraints etc
    UIView *mySuperView =_baseImage.superview;
    [_baseImage removeFromSuperview];
    [mySuperView addSubview:_baseImage];
}
-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)myview
{
    CGPoint oldOrigin = myview.frame.origin;
    myview.layer.anchorPoint = anchorPoint;
    CGPoint newOrigin = myview.frame.origin;
    CGPoint transition;
    transition.x = (newOrigin.x - oldOrigin.x);
    transition.y = (newOrigin.y - oldOrigin.y);
    CGPoint myNewCenter = CGPointMake (myview.center.x - transition.x, myview.center.y - transition.y);
    myview.center =  myNewCenter;
}
- (void) updateTransformWithOffset: (CGPoint) translation
{
    // Create a blended transform representing translation,
    // rotation, and scaling
    _baseImage.transform = CGAffineTransformMakeTranslation(translation.x + tx, translation.y + ty);
    _baseImage.transform = CGAffineTransformRotate(_baseImage.transform, theta);
    _baseImage.transform = CGAffineTransformScale(_baseImage.transform, scale, scale);
}
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)uigr {
    if (uigr.state == UIGestureRecognizerStateBegan) {
        tx =_baseImage.transform.tx;
        ty =_baseImage.transform.ty;
        CGPoint locationInView = [uigr locationInView:_baseImage];
        CGPoint newAnchor = CGPointMake( (locationInView.x / _baseImage.bounds.size.width), (locationInView.y / _baseImage.bounds.size.height ));
        [self setAnchorPoint:newAnchor forView:_baseImage];
    }
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    // if the gesture recognizers are on different views, don't allow simultaneous recognition
    if (gestureRecognizer.view != otherGestureRecognizer.view)
        return NO;

    if (![gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] && ![otherGestureRecognizer isKindOfClass:[UITapGestureRecognizer class]]) {
        return YES;
    }
    return NO;
}
- (void) handleRotation: (UIRotationGestureRecognizer *) uigr
{
    if (uigr.state == UIGestureRecognizerStateBegan) {
        initTheta = theta;
    }
    theta = initTheta+uigr.rotation;
    [self adjustAnchorPointForGestureRecognizer:uigr];
    [self updateTransformWithOffset:CGPointZero];
}
- (void) handlePinch: (UIPinchGestureRecognizer *) uigr
{
    if (uigr.state == UIGestureRecognizerStateBegan) {
        initScale = scale;
    }
    scale = initScale*uigr.scale;
    [self adjustAnchorPointForGestureRecognizer:uigr];
    [self updateTransformWithOffset:CGPointZero];

}
- (void) handlePan: (UIPanGestureRecognizer *) uigr
{
    CGPoint translation = [uigr translationInView:_baseImage.superview];
    [self adjustAnchorPointForGestureRecognizer:uigr];
    [self updateTransformWithOffset:translation];
}
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

关于ios - 使用 UIGestureRecognizer (iOS) 围绕 anchorPoint 平移、缩放、旋转 UIView,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21760996/

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