有人知道在使用 Unity BuildPipeline 构建时如何启用 App Bundle (Google Play) 选项吗?试图让它与我们的 CI 服务器一起工作,这是当前用于创建 APK 的代码:
BuildPlayerOptions prodBuildPlayerOptions = new BuildPlayerOptions();
prodBuildPlayerOptions.scenes = scenes;
prodBuildPlayerOptions.locationPathName = $"PSS.Prod.{baseBuildFileName}.apk";
prodBuildPlayerOptions.target = BuildTarget.Android;
prodBuildPlayerOptions.options = BuildOptions.None;
BuildPipeline.BuildPlayer(prodBuildPlayerOptions);
任何帮助将不胜感激! 干杯,托马斯
最佳答案
根据document , 只是做:
EditorUserBuildSettings.buildAppBundle = true;
如果Unity版本低于2018,还需要设置:
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
关于c# - (Unity) 使用 BuildPipeline 构建时启用 App Bundle (Google Play) 选项?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56334901/